示例#1
0
        private static void DrawChampionMenu()
        {
            var champs = Config.AddSubMenu(new Menu("Champions", "Champions"));

            champs.AddItem(new MenuItem("Champions", "Reskin Champions").SetValue(true));
            //var allies = champs.AddSubMenu(new Menu("Allies", "Allies"));
            //var enemies = champs.AddSubMenu(new Menu("Enemies", "Enemies"));
            foreach (var hero in HeroManager.AllHeroes.Where(h => !h.ChampionName.Equals("Ezreal")))
            {
                var champMenu = new Menu(hero.ChampionName, hero.ChampionName + hero.Team);
                var modelUnit = new ModelUnit(hero);

                PlayerList.Add(modelUnit);

                if (hero.IsMe)
                {
                    Player = modelUnit;
                }
                Task task1 = Task.Run(() =>
                {
                    DrawChampionSkin(champs, champMenu, modelUnit, hero);
                });
                //task1.Start();
                //异步画出皮肤菜单.
                Console.WriteLine("返回当前操作英雄:{0}", hero.ChampionName);
            }
        }
示例#2
0
        private static async void DrawChampionSkin(Menu champs, Menu champMenu, ModelUnit modelUnit, Obj_AI_Hero hero)
        {
            Console.WriteLine("当前操作英雄:{0}", hero.ChampionName);
            var skinList = ModelManager.GetSkins(hero.ChampionName);

            Console.WriteLine("任务完成");
            //var skinList = ModelManager.GetSkins(hero.ChampionName);
            foreach (Dictionary <string, object> skin in skinList)
            {
                var skinName = skin["name"].ToString().Equals("default")
                    ? hero.ChampionName
                    : skin["name"].ToString();
                var skinId = (int)skin["num"];
                Console.WriteLine("开始绘制皮肤:{0}", skinName);
                var changeSkin = champMenu.AddItem(new MenuItem(skinName, skinName).SetValue(false));
                if (!hero.IsMe)
                {
                    changeSkin.DontSave();
                }
                if (hero.BaseSkinId.Equals(skinId))
                {
                    changeSkin.SetValue(true);
                }
                //如果当前选项为打开状态,且用户模型不等同于当前模型的
                if (changeSkin.IsActive() &&
                    !hero.CharData.BaseSkinName.Equals(skinName) &&
                    hero.IsMe)
                {
                    //设置之前设置过的菜单项目为false
                    champMenu.Items.Find(h => h.DisplayName.Equals(hero.CharData.BaseSkinName)).SetValue(false);
                    changeSkin.SetValue(true);
                    //初始设置皮肤.
                    modelUnit.SetModel(hero.CharData.BaseSkinName, skinId);
                }

                //否则设置菜单项目为TRUE;
                var hero1 = hero;
                changeSkin.ValueChanged += (s, e) =>
                {
                    if (e.GetNewValue <bool>())
                    {
                        champMenu.Items.ForEach(
                            p =>
                        {
                            if (p.IsActive() && p.Name != skinName)
                            {
                                p.SetValue(false);
                            }
                        });
                        modelUnit.SetModel(hero1.ChampionName, skinId);
                    }
                };
            }
            var rootMenu = hero.IsAlly ? champs.SubMenu("allies") : champs.SubMenu("enemies");

            rootMenu.AddSubMenu(champMenu);
        }