public static bool GenericState() { if (m_aniamtionClips == null) { return(false); } AnimationClip sampleClip = m_aniamtionClips[0]; return(BaseAnimation.IsGenericState(sampleClip)); }
public static bool GetGenericState(string modelName, string weaponName) { Dictionary <string, AnimationClip> dicClip = m_dicModelClip[modelName][weaponName]; AnimationClip sampleClip = null; foreach (var keyValue in dicClip) { sampleClip = keyValue.Value; break; } return(BaseAnimation.IsGenericState(sampleClip)); }