示例#1
0
        private void openLastTableToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var lastTableContents = File.ReadAllLines("last_table.txt");

            st  = new SkillTable(lastTableContents[0]);
            snt = new SkillNameTable(lastTableContents[0].Replace("skilltable", "skillnametable"));

            // bad kludge. very bad kludge. who cares tho
            if (lastTableContents[0].Contains("player"))
            {
                rt = new RequirementsTable(lastTableContents[0].Replace("skilltable", "skilllearntable"));
            }

            InitSkillEditor(lastTableContents[0], snt);
        }
示例#2
0
        private void openTableToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var openTableDialog = new OpenFileDialog();

            openTableDialog.Filter           = "Player skill table|playerskilltable.tbl|Enemy skill table|enemyskilltable.tbl";
            openTableDialog.RestoreDirectory = true;

            if ((openTableDialog.ShowDialog() == DialogResult.OK))
            {
                st  = new SkillTable(openTableDialog.FileName);
                snt = new SkillNameTable(openTableDialog.FileName.Replace("skilltable", "skillnametable"));

                // bad kludge. very bad kludge. who cares tho
                if (openTableDialog.FileName.Contains("player"))
                {
                    rt = new RequirementsTable(openTableDialog.FileName.Replace("skilltable", "skilllearntable"));
                    ct = new SkillCustomTable(openTableDialog.FileName.Replace("playerskilltable", "skillcustomtable"));
                }

                InitSkillEditor(openTableDialog.FileName, snt);
            }
        }
示例#3
0
        private void InitSkillEditor(string tableName, SkillNameTable snt)
        {
            KeyPreview = true;
            KeyPress  += ApplyOnEnter;

            skillList.Items.Clear();

            for (int i = 0; i < snt.sjisStrings.Length; i++)
            {
                skillList.Items.Add(
                    "0x" + i.ToString("X3") + ": " +
                    snt.sjisStrings[i].GetAscii()
                    );
            }

            if (rt != null)
            {
                foreach (ComboBox skillList in requirementsEditorBox.Controls.OfType <ComboBox>())
                {
                    skillList.Items.Clear();

                    for (int i = 0; i < snt.sjisStrings.Length; i++)
                    {
                        skillList.Items.Add(
                            "0x" + i.ToString("X3") + ": " +
                            snt.sjisStrings[i].GetAscii()
                            );
                    }
                }
            }

            skillList.SelectedIndex = 0;

            if (ct != null)
            {
                var skillStringsStart = skillList.SelectedIndex * 11;

                // magic number here
                for (int i = 0; i < 11; i++)
                {
                    var textBoxToModify = customBox.Controls
                                          .OfType <TextBox>()
                                          .FirstOrDefault(x => x.Name == "customText" + (i + 1).ToString());

                    textBoxToModify.Text = ct.sjisStrings[skillStringsStart + i].GetAscii();
                }
            }

            if (File.Exists("last_table.txt") == false)
            {
                File.Create("last_table.txt").Close();
            }

            var lastTableContents = new List <string>();

            lastTableContents.Add(tableName);
            File.WriteAllLines("last_table.txt", lastTableContents);

            foreach (Control skillEditControl in mainControlBox.Controls)
            {
                skillEditControl.Enabled = true;
            }

            foreach (RadioButton button in modifierStatusBox.Controls)
            {
                button.CheckedChanged += ModifierChanged;
            }

            disableVulnRadio.CheckedChanged += DisableChanged;
            inflictNo.CheckedChanged        += DisableChanged;
            inflictYes.CheckedChanged       += DisableChanged;
            inflictCures.CheckedChanged     += DisableChanged;
        }