private void Build() { BehaviorTreeData bTree = _Data.Load(); if (bTree != null) { SharedAccessKeysData[] sharedAccessKeys = new SharedAccessKeysData[_Data.SharedKeys.Length]; for (int i = 0; i < _Data.SharedKeys.Length; i++) { if (_Data.SharedKeys[i] != null) { sharedAccessKeys[i] = _Data.SharedKeys[i].Load(); } } bool compiled = BehaviorTreeCompiler.Compile(bTree, sharedAccessKeys); if (compiled) { Builder.Build(bTree, _Data.BuildPath, _Data.name); } } else { Debug.LogError("Invalid SaveData"); } }
private void Rebuild() { _RefreshStyles = true; Clear(); if (_Asset != null) { _BehaviorTree = _Asset.Load(); } if (_BehaviorTree != null) { _Behaviors.Clear(); foreach (var state in _BehaviorTree.States) { AddToList(state); } if (_BehaviorTree.ExtraBehaviors != null) { foreach (var b in _BehaviorTree.ExtraBehaviors) { AddToList(b); } } _States.Clear(); _States.Rebuild(); } }