public void LoadParticle() { //PARTICLE SYSTEM ParticleSystem Snow = new Snow(SkiingGameCoursework.Content.snow, new Vector2(0, 0), 800, 0, 0.1f, 5f, 200); SnowSh = Snow; }
public void LoadParticle() { //PARTICLE SYSTEM ParticleSystem Snow = new Snow(SkiingGameCoursework.Content.snow, new Vector2(0, 0), 800, 0, 0.1f, 5f, 200); SnowShower = Snow; //SNOW TRAILS //NOTE: LIFE TIME IS IN SECCCONDS ParticleSystem SnowTrailLeft = new SnowTrail(SkiingGameCoursework.Content.SnowTrail, new Vector2(363, 220), 0.001f, 5f, 1000); SnowTrailL = SnowTrailLeft; ParticleSystem SnowTrailRight = new SnowTrail(SkiingGameCoursework.Content.SnowTrail, new Vector2(380, 220), 0.001f, 5f, 1000); SnowTrailR = SnowTrailRight; }