private async void SwitchToScene(GameScene scene) { if (_currentScene == null) { _currentScene = scene; _currentScene.Enabled = true; _currentScene.Visible = true; return; } _currentScene.Visible = true; scene.Visible = true; _currentScene.Enabled = false; scene.Enabled = false; _currentScene.Active = false; scene.Active = false; _currentScene.RunAction(_fadeOut); scene.RunAction(_fadeIn); await SkidiGame.Camera.RunActionAsync(new MoveTo(MoveToDuration, scene.Position)); _currentScene = scene; _currentScene.Enabled = true; _currentScene.Active = true; }
public override void CreateScenes() { _mainMenu = new MainMenu(this); _currentScene = _mainMenu; _playScene = new PlayScene(this); GameLayer.Add(_mainMenu); GameLayer.Add(_playScene); }