示例#1
0
        public override GRGlTextureInfo CreateTexture(SKSizeI textureSize)
        {
            var textures = new uint[1];

            Wgl.glGenTextures(textures.Length, textures);
            var textureId = textures[0];

            Wgl.glBindTexture(Wgl.GL_TEXTURE_2D, textureId);
            Wgl.glTexImage2D(Wgl.GL_TEXTURE_2D, 0, Wgl.GL_RGBA, textureSize.Width, textureSize.Height, 0, Wgl.GL_RGBA, Wgl.GL_UNSIGNED_BYTE, IntPtr.Zero);
            Wgl.glBindTexture(Wgl.GL_TEXTURE_2D, 0);

            return(new GRGlTextureInfo
            {
                Id = textureId,
                Target = Wgl.GL_TEXTURE_2D
            });
        }