public void TestIntersectIntersect1pxLeftTooFar()
        {
            //Preconfig
            int radius1 = 20;
            Vector center1 = new Vector(0f, 0f);
            int radius2 = 20;
            Vector center2 = new Vector(-19, 0f);
            Vector ballSpeed = new Vector(-5, 0);

            Vector hitPoint;
            bool isIntersec = false;

            //Creation
            Bumper parent = new Bumper();
            Ball ball = new Ball();
            BoundingContainer bCont = new BoundingContainer(parent);
            BoundingContainer bCont2 = new BoundingContainer(ball);
            BoundingCircle bC1 = new BoundingCircle(radius1, center1);
            BoundingCircle bC2 = new BoundingCircle(radius2, center2);
            bCont.AddBoundingBox(bC1);
            bCont2.AddBoundingBox(bC2);
            ball.Velocity = ballSpeed;
            parent.Location = (new Vector(0, 0));
            parent.Width = 2 * radius1;
            parent.Height = 2 * radius1;

            //Operation
            isIntersec = bC1.Intersect(bC2, out hitPoint, ballSpeed);

            //Assertion
            Assert.IsTrue(isIntersec);
            Assert.AreEqual(new Vector(40, 20), hitPoint);
        }
        public void TestIntersect1pxOverlapBot()
        {
            //Preconfig
            Vector position1 = new Vector(0f, 50f);
            Vector target1 = new Vector(50f, 50f);

            int radius2 = 20;
            Vector center2 = new Vector(20, 49);
            Vector ballSpeed = new Vector(0, -5);

            Vector hitPoint;
            bool isIntersec = false;

            //Creation
            Line parent = new Line();
            Ball ball = new Ball();
            BoundingContainer bCont = new BoundingContainer(parent);
            BoundingContainer bCont2 = new BoundingContainer(ball);

            BoundingLine bL1 = new BoundingLine(position1, target1);
            BoundingCircle bC2 = new BoundingCircle(radius2, center2);

            bCont.AddBoundingBox(bL1);
            bCont2.AddBoundingBox(bC2);
            ball.Velocity = ballSpeed;
            parent.Location = (new Vector(0, 0));

            //Operation
            isIntersec = bC2.Intersect(bL1, out hitPoint);

            //Assertion
            Assert.IsTrue(isIntersec);
            Assert.AreEqual(new Vector(40,50), hitPoint);
        }
        public void TestIntersectIntersectNone()
        {
            //Preconfig
            Vector target1 = new Vector(20, 50);
            Vector position1 = new Vector(0f, 50f);

            int radius2 = 20;
            Vector center2 = new Vector(10, 0f);
            Vector ballSpeed = new Vector(0, 5);

            Vector hitPoint;
            bool isIntersec = false;

            //Creation
            Line parent = new Line();
            Ball ball = new Ball();
            BoundingContainer bCont = new BoundingContainer(parent);
            BoundingContainer bCont2 = new BoundingContainer(ball);
            BoundingLine bL1 = new BoundingLine(position1, target1);
            BoundingCircle bC2 = new BoundingCircle(radius2, center2);
            bCont.AddBoundingBox(bL1);
            bCont2.AddBoundingBox(bC2);
            ball.Velocity = ballSpeed;
            parent.Location = new Vector(0, 0);
            parent.Width = 20;
            parent.Height = 0;

            //Operation
            isIntersec = bC2.Intersect(bL1, out hitPoint);

            //Assertion
            Assert.IsFalse(isIntersec);
        }
        public void TestIntersectNoIntersectTouch()
        {
            //Preconfig
            int radius1 = 20;
            Vector center1 = new Vector(0f, 0f);
            int radius2 = 20;
            Vector center2 = new Vector(40f, 0f);
            Vector ballSpeed = new Vector(-5, 0);

            Vector hitPoint;
            bool isIntersec = false;

            //Creation
            Bumper parent = new Bumper();
            Ball ball = new Ball();
            BoundingContainer bCont = new BoundingContainer(parent);
            BoundingContainer bCont2 = new BoundingContainer(ball);
            BoundingCircle bC1 = new BoundingCircle(radius1, center1);
            BoundingCircle bC2 = new BoundingCircle(radius2, center2);
            bCont.AddBoundingBox(bC1);
            bCont2.AddBoundingBox(bC2);
            ball.Velocity = ballSpeed;

            //Operation
            isIntersec = bC1.Intersect(bC2, out hitPoint);

            //Assertion
            Assert.IsFalse(isIntersec);
        }