示例#1
0
        /// <summary>
        /// Display a frame and the evaluation results on the UI
        /// </summary>
        /// <param name="frame"></param>
        /// <returns></returns>
        private async Task DisplayFrameAndResultAsync(VideoFrame frame)
        {
            await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async() =>
            {
                try
                {
                    // Enable results to be displayed
                    m_bodyRenderer.IsVisible = true;

                    // Display the input frame
                    if (frame.SoftwareBitmap != null)
                    {
                        await m_processedBitmapSource.SetBitmapAsync(frame.SoftwareBitmap);
                    }
                    else
                    {
                        var bitmap = await SoftwareBitmap.CreateCopyFromSurfaceAsync(frame.Direct3DSurface, BitmapAlphaMode.Ignore);
                        await m_processedBitmapSource.SetBitmapAsync(bitmap);
                    }

                    // If our canvas overlay is properly resized, update displayed results
                    if (UICanvasOverlay.ActualWidth != 0)
                    {
                        m_bodyRenderer.Update(m_binding.Bodies, m_frameSource.FrameSourceType != FrameSourceType.Camera);
                    }

                    // Output result and perf text
                    UISkillOutputDetails.Text = $"Found {m_binding.Bodies.Count} bodies (bind: {m_bindTime.ToString("F2")}ms, eval: {m_evalTime.ToString("F2")}ms";
                }
                catch (TaskCanceledException)
                {
                    // no-op: we expect this exception when we change media sources
                    // and can safely ignore/continue
                }
                catch (Exception ex)
                {
                    NotifyUser($"Exception while rendering results: {ex.Message}");
                }
            });
        }
示例#2
0
        /// <summary>
        /// Display a frame and the evaluation results on the UI
        /// </summary>
        /// <param name="frame"></param>
        /// <returns></returns>
        private async Task DisplayFrameAndResultAsync(VideoFrame frame)
        {
            await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async() =>
            {
                try
                {
                    // Enable results to be displayed
                    m_bodyRenderer.IsVisible = true;

                    // Display the input frame
                    SoftwareBitmap targetSoftwareBitmap = frame.SoftwareBitmap;

                    // If we receive a Direct3DSurface-backed VideoFrame, convert to a SoftwareBitmap in a format that can be rendered via the UI element
                    if (targetSoftwareBitmap == null)
                    {
                        if (m_renderTargetFrame == null)
                        {
                            m_renderTargetFrame = new VideoFrame(BitmapPixelFormat.Bgra8, frame.Direct3DSurface.Description.Width, frame.Direct3DSurface.Description.Height, BitmapAlphaMode.Ignore);
                        }

                        // Leverage the VideoFrame.CopyToAsync() method that can convert the input Direct3DSurface-backed VideoFrame to a SoftwareBitmap-backed VideoFrame
                        await frame.CopyToAsync(m_renderTargetFrame);
                        targetSoftwareBitmap = m_renderTargetFrame.SoftwareBitmap;
                    }
                    // Else, if we receive a SoftwareBitmap-backed VideoFrame, if its format cannot already be rendered via the UI element, convert it accordingly
                    else
                    {
                        if (targetSoftwareBitmap.BitmapPixelFormat != BitmapPixelFormat.Bgra8 || targetSoftwareBitmap.BitmapAlphaMode != BitmapAlphaMode.Ignore)
                        {
                            if (m_renderTargetFrame == null)
                            {
                                m_renderTargetFrame = new VideoFrame(BitmapPixelFormat.Bgra8, targetSoftwareBitmap.PixelWidth, targetSoftwareBitmap.PixelHeight, BitmapAlphaMode.Ignore);
                            }

                            // Leverage the VideoFrame.CopyToAsync() method that can convert the input SoftwareBitmap-backed VideoFrame to a different format
                            await frame.CopyToAsync(m_renderTargetFrame);
                            targetSoftwareBitmap = m_renderTargetFrame.SoftwareBitmap;
                        }
                    }
                    await m_processedBitmapSource.SetBitmapAsync(targetSoftwareBitmap);

                    // If our canvas overlay is properly resized, update displayed results
                    if (UICanvasOverlay.ActualWidth != 0)
                    {
                        m_bodyRenderer.Update(m_binding.Bodies, m_frameSource.FrameSourceType != FrameSourceType.Camera);
                    }

                    // Output result and perf text
                    UISkillOutputDetails.Text = $"Found {m_binding.Bodies.Count} bodies (bind: {m_bindTime.ToString("F2")}ms, eval: {m_evalTime.ToString("F2")}ms";
                }
                catch (TaskCanceledException)
                {
                    // no-op: we expect this exception when we change media sources
                    // and can safely ignore/continue
                }
                catch (Exception ex)
                {
                    NotifyUser($"Exception while rendering results: {ex.Message}");
                }
            });
        }