示例#1
0
        public Node(Node parent, Action action, State state, State target)
        {
            this.State = state;
              this.Parent = parent;
              this.Action = action;
              if (this.Parent != null && this.Action != null)
            this.PathCost = this.Parent.PathCost + action.Cost;

              this.EstimatedTotalPathCost = this.PathCost + Math.Sqrt(Math.Pow(this.State.X - target.X,2) + Math.Pow(this.State.Y - target.Y,2));
        }
示例#2
0
        public static INode Search(List<State> states, List<Action> actions, State start, State end)
        {
            PriorityQueue<Node> frontier = new PriorityQueue<Node>();
            List<State> explored = new List<State>();

            frontier.Add(new Node(start, end));

            while (frontier.Count > 0)
            {
            // Chooses the lowest-cost node in the frontier
            Node currentNode = frontier.Pop();

            // Win condition
            if (currentNode.State.Equals(end))
            return currentNode;

            // Add currentNode to list of explored
            explored.Add(currentNode.State);

            // Filter actions to the ones connected to the current node
            foreach (Action action in actions.Where(a => a.StateA.Equals(currentNode.State) || a.StateB.Equals(currentNode.State)))
            {
            // One of A or B will be the currentNode's action
            // but it won't be added to the frontier since it
            // is already in explored
            var childA = new Node(currentNode, action, action.StateA, end);
            if (!explored.Contains(childA.State))
            frontier.Add(childA);

            var childB = new Node(currentNode, action, action.StateB, end);
            if (!explored.Contains(childB.State))
            frontier.Add(childB);
            }
            }

            return null;
        }
示例#3
0
 public Node(Node parent, Action action, State target)
     : this(parent, action, action.StateA, target)
 {
 }