示例#1
0
        public double AddThresh(Vp8LHistogram b, Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy, double costThreshold)
        {
            double costInitial = -this.BitCost;

            this.GetCombinedHistogramEntropy(b, stats, bitsEntropy, costThreshold, costInitial, out double cost);
            return(cost);
        }
示例#2
0
        private static int HistogramCopyAndAnalyze(List <Vp8LHistogram> origHistograms, List <Vp8LHistogram> histograms, ushort[] histogramSymbols)
        {
            var stats       = new Vp8LStreaks();
            var bitsEntropy = new Vp8LBitEntropy();

            for (int clusterId = 0, i = 0; i < origHistograms.Count; i++)
            {
                Vp8LHistogram origHistogram = origHistograms[i];
                origHistogram.UpdateHistogramCost(stats, bitsEntropy);

                // Skip the histogram if it is completely empty, which can happen for tiles with no information (when they are skipped because of LZ77).
                if (!origHistogram.IsUsed[0] && !origHistogram.IsUsed[1] && !origHistogram.IsUsed[2] && !origHistogram.IsUsed[3] && !origHistogram.IsUsed[4])
                {
                    origHistograms[i]   = null;
                    histograms[i]       = null;
                    histogramSymbols[i] = InvalidHistogramSymbol;
                }
                else
                {
                    histograms[i]       = (Vp8LHistogram)origHistogram.DeepClone();
                    histogramSymbols[i] = (ushort)clusterId++;
                }
            }

            int numUsed = histogramSymbols.Count(h => h != InvalidHistogramSymbol);

            return(numUsed);
        }
示例#3
0
        /// <summary>
        /// Update the cost diff and combo of a pair of histograms. This needs to be called when the the histograms have been merged with a third one.
        /// </summary>
        private static void HistoListUpdatePair(Vp8LHistogram h1, Vp8LHistogram h2, Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy, double threshold, HistogramPair pair)
        {
            double sumCost = h1.BitCost + h2.BitCost;

            pair.CostCombo = 0.0d;
            h1.GetCombinedHistogramEntropy(h2, stats, bitsEntropy, sumCost + threshold, costInitial: pair.CostCombo, out double cost);
            pair.CostCombo = cost;
            pair.CostDiff  = pair.CostCombo - sumCost;
        }
示例#4
0
        /// <summary>
        /// Estimate how many bits the combined entropy of literals and distance approximately maps to.
        /// </summary>
        /// <returns>Estimated bits.</returns>
        public double EstimateBits(Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy)
        {
            uint notUsed = 0;

            return
                (PopulationCost(this.Literal, this.NumCodes(), ref notUsed, ref this.IsUsed[0], stats, bitsEntropy)
                 + PopulationCost(this.Red, WebpConstants.NumLiteralCodes, ref notUsed, ref this.IsUsed[1], stats, bitsEntropy)
                 + PopulationCost(this.Blue, WebpConstants.NumLiteralCodes, ref notUsed, ref this.IsUsed[2], stats, bitsEntropy)
                 + PopulationCost(this.Alpha, WebpConstants.NumLiteralCodes, ref notUsed, ref this.IsUsed[3], stats, bitsEntropy)
                 + PopulationCost(this.Distance, WebpConstants.NumDistanceCodes, ref notUsed, ref this.IsUsed[4], stats, bitsEntropy)
                 + ExtraCost(this.Literal.AsSpan(WebpConstants.NumLiteralCodes), WebpConstants.NumLengthCodes)
                 + ExtraCost(this.Distance, WebpConstants.NumDistanceCodes));
        }
示例#5
0
        /// <summary>
        /// Performs output = a + b, computing the cost C(a+b) - C(a) - C(b) while comparing
        /// to the threshold value 'costThreshold'. The score returned is
        /// Score = C(a+b) - C(a) - C(b), where C(a) + C(b) is known and fixed.
        /// Since the previous score passed is 'costThreshold', we only need to compare
        /// the partial cost against 'costThreshold + C(a) + C(b)' to possibly bail-out early.
        /// </summary>
        public double AddEval(Vp8LHistogram b, Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy, double costThreshold, Vp8LHistogram output)
        {
            double sumCost = this.BitCost + b.BitCost;

            costThreshold += sumCost;
            if (this.GetCombinedHistogramEntropy(b, stats, bitsEntropy, costThreshold, costInitial: 0, out double cost))
            {
                this.Add(b, output);
                output.BitCost         = cost;
                output.PaletteCodeBits = this.PaletteCodeBits;
            }

            return(cost - sumCost);
        }
示例#6
0
        public void GetEntropyUnrefined(uint[] x, int length, Vp8LStreaks stats)
        {
            int  i;
            int  iPrev = 0;
            uint xPrev = x[0];

            this.Init();

            for (i = 1; i < length; i++)
            {
                uint xi = x[i];
                if (xi != xPrev)
                {
                    this.GetEntropyUnrefined(xi, i, ref xPrev, ref iPrev, stats);
                }
            }

            this.GetEntropyUnrefined(0, i, ref xPrev, ref iPrev, stats);

            this.Entropy += LosslessUtils.FastSLog2(this.Sum);
        }
示例#7
0
        public void UpdateHistogramCost(Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy)
        {
            uint alphaSym = 0, redSym = 0, blueSym = 0;
            uint notUsed = 0;

            double alphaCost    = PopulationCost(this.Alpha, WebpConstants.NumLiteralCodes, ref alphaSym, ref this.IsUsed[3], stats, bitsEntropy);
            double distanceCost = PopulationCost(this.Distance, WebpConstants.NumDistanceCodes, ref notUsed, ref this.IsUsed[4], stats, bitsEntropy) + ExtraCost(this.Distance, WebpConstants.NumDistanceCodes);
            int    numCodes     = this.NumCodes();

            this.LiteralCost = PopulationCost(this.Literal, numCodes, ref notUsed, ref this.IsUsed[0], stats, bitsEntropy) + ExtraCost(this.Literal.AsSpan(WebpConstants.NumLiteralCodes), WebpConstants.NumLengthCodes);
            this.RedCost     = PopulationCost(this.Red, WebpConstants.NumLiteralCodes, ref redSym, ref this.IsUsed[1], stats, bitsEntropy);
            this.BlueCost    = PopulationCost(this.Blue, WebpConstants.NumLiteralCodes, ref blueSym, ref this.IsUsed[2], stats, bitsEntropy);
            this.BitCost     = this.LiteralCost + this.RedCost + this.BlueCost + alphaCost + distanceCost;
            if ((alphaSym | redSym | blueSym) == NonTrivialSym)
            {
                this.TrivialSymbol = NonTrivialSym;
            }
            else
            {
                this.TrivialSymbol = (alphaSym << 24) | (redSym << 16) | (blueSym << 0);
            }
        }
        /// <summary>
        /// Evaluates best possible backward references for specified quality. The input cacheBits to 'GetBackwardReferences'
        /// sets the maximum cache bits to use (passing 0 implies disabling the local color cache).
        /// The optimal cache bits is evaluated and set for the cacheBits parameter.
        /// The return value is the pointer to the best of the two backward refs viz, refs[0] or refs[1].
        /// </summary>
        public static Vp8LBackwardRefs GetBackwardReferences(
            int width,
            int height,
            ReadOnlySpan <uint> bgra,
            int quality,
            int lz77TypesToTry,
            ref int cacheBits,
            MemoryAllocator memoryAllocator,
            Vp8LHashChain hashChain,
            Vp8LBackwardRefs best,
            Vp8LBackwardRefs worst)
        {
            int           lz77TypeBest     = 0;
            double        bitCostBest      = -1;
            int           cacheBitsInitial = cacheBits;
            Vp8LHashChain hashChainBox     = null;
            var           stats            = new Vp8LStreaks();
            var           bitsEntropy      = new Vp8LBitEntropy();

            for (int lz77Type = 1; lz77TypesToTry > 0; lz77TypesToTry &= ~lz77Type, lz77Type <<= 1)
            {
                int cacheBitsTmp = cacheBitsInitial;
                if ((lz77TypesToTry & lz77Type) == 0)
                {
                    continue;
                }

                switch ((Vp8LLz77Type)lz77Type)
                {
                case Vp8LLz77Type.Lz77Rle:
                    BackwardReferencesRle(width, height, bgra, 0, worst);
                    break;

                case Vp8LLz77Type.Lz77Standard:
                    // Compute LZ77 with no cache (0 bits), as the ideal LZ77 with a color cache is not that different in practice.
                    BackwardReferencesLz77(width, height, bgra, 0, hashChain, worst);
                    break;

                case Vp8LLz77Type.Lz77Box:
                    hashChainBox = new Vp8LHashChain(memoryAllocator, width * height);
                    BackwardReferencesLz77Box(width, height, bgra, 0, hashChain, hashChainBox, worst);
                    break;
                }

                // Next, try with a color cache and update the references.
                cacheBitsTmp = CalculateBestCacheSize(bgra, quality, worst, cacheBitsTmp);
                if (cacheBitsTmp > 0)
                {
                    BackwardRefsWithLocalCache(bgra, cacheBitsTmp, worst);
                }

                // Keep the best backward references.
                var    histo   = new Vp8LHistogram(worst, cacheBitsTmp);
                double bitCost = histo.EstimateBits(stats, bitsEntropy);

                if (lz77TypeBest == 0 || bitCost < bitCostBest)
                {
                    Vp8LBackwardRefs tmp = worst;
                    worst        = best;
                    best         = tmp;
                    bitCostBest  = bitCost;
                    cacheBits    = cacheBitsTmp;
                    lz77TypeBest = lz77Type;
                }
            }

            // Improve on simple LZ77 but only for high quality (TraceBackwards is costly).
            if ((lz77TypeBest == (int)Vp8LLz77Type.Lz77Standard || lz77TypeBest == (int)Vp8LLz77Type.Lz77Box) && quality >= 25)
            {
                Vp8LHashChain hashChainTmp = lz77TypeBest == (int)Vp8LLz77Type.Lz77Standard ? hashChain : hashChainBox;
                BackwardReferencesTraceBackwards(width, height, memoryAllocator, bgra, cacheBits, hashChainTmp, best, worst);
                var    histo        = new Vp8LHistogram(worst, cacheBits);
                double bitCostTrace = histo.EstimateBits(stats, bitsEntropy);
                if (bitCostTrace < bitCostBest)
                {
                    best = worst;
                }
            }

            BackwardReferences2DLocality(width, best);

            hashChainBox?.Dispose();

            return(best);
        }
        /// <summary>
        /// Evaluate optimal cache bits for the local color cache.
        /// The input bestCacheBits sets the maximum cache bits to use (passing 0 implies disabling the local color cache).
        /// The local color cache is also disabled for the lower (smaller then 25) quality.
        /// </summary>
        /// <returns>Best cache size.</returns>
        private static int CalculateBestCacheSize(ReadOnlySpan <uint> bgra, int quality, Vp8LBackwardRefs refs, int bestCacheBits)
        {
            int cacheBitsMax = quality <= 25 ? 0 : bestCacheBits;

            if (cacheBitsMax == 0)
            {
                // Local color cache is disabled.
                return(0);
            }

            double entropyMin = MaxEntropy;
            int    pos        = 0;
            var    colorCache = new ColorCache[WebpConstants.MaxColorCacheBits + 1];
            var    histos     = new Vp8LHistogram[WebpConstants.MaxColorCacheBits + 1];

            for (int i = 0; i <= WebpConstants.MaxColorCacheBits; i++)
            {
                histos[i]     = new Vp8LHistogram(paletteCodeBits: i);
                colorCache[i] = new ColorCache();
                colorCache[i].Init(i);
            }

            // Find the cacheBits giving the lowest entropy.
            for (int idx = 0; idx < refs.Refs.Count; idx++)
            {
                PixOrCopy v = refs.Refs[idx];
                if (v.IsLiteral())
                {
                    uint pix = bgra[pos++];
                    uint a   = (pix >> 24) & 0xff;
                    uint r   = (pix >> 16) & 0xff;
                    uint g   = (pix >> 8) & 0xff;
                    uint b   = (pix >> 0) & 0xff;

                    // The keys of the caches can be derived from the longest one.
                    int key = ColorCache.HashPix(pix, 32 - cacheBitsMax);

                    // Do not use the color cache for cacheBits = 0.
                    ++histos[0].Blue[b];
                    ++histos[0].Literal[g];
                    ++histos[0].Red[r];
                    ++histos[0].Alpha[a];

                    // Deal with cacheBits > 0.
                    for (int i = cacheBitsMax; i >= 1; --i, key >>= 1)
                    {
                        if (colorCache[i].Lookup(key) == pix)
                        {
                            ++histos[i].Literal[WebpConstants.NumLiteralCodes + WebpConstants.NumLengthCodes + key];
                        }
                        else
                        {
                            colorCache[i].Set((uint)key, pix);
                            ++histos[i].Blue[b];
                            ++histos[i].Literal[g];
                            ++histos[i].Red[r];
                            ++histos[i].Alpha[a];
                        }
                    }
                }
                else
                {
                    // We should compute the contribution of the (distance, length)
                    // histograms but those are the same independently from the cache size.
                    // As those constant contributions are in the end added to the other
                    // histogram contributions, we can ignore them, except for the length
                    // prefix that is part of the literal_ histogram.
                    int  len      = v.Len;
                    uint bgraPrev = bgra[pos] ^ 0xffffffffu;

                    int extraBits = 0, extraBitsValue = 0;
                    int code = LosslessUtils.PrefixEncode(len, ref extraBits, ref extraBitsValue);
                    for (int i = 0; i <= cacheBitsMax; i++)
                    {
                        ++histos[i].Literal[WebpConstants.NumLiteralCodes + code];
                    }

                    // Update the color caches.
                    do
                    {
                        if (bgra[pos] != bgraPrev)
                        {
                            // Efficiency: insert only if the color changes.
                            int key = ColorCache.HashPix(bgra[pos], 32 - cacheBitsMax);
                            for (int i = cacheBitsMax; i >= 1; --i, key >>= 1)
                            {
                                colorCache[i].Colors[key] = bgra[pos];
                            }

                            bgraPrev = bgra[pos];
                        }

                        pos++;
                    }while (--len != 0);
                }
            }

            var stats       = new Vp8LStreaks();
            var bitsEntropy = new Vp8LBitEntropy();

            for (int i = 0; i <= cacheBitsMax; i++)
            {
                double entropy = histos[i].EstimateBits(stats, bitsEntropy);
                if (i == 0 || entropy < entropyMin)
                {
                    entropyMin    = entropy;
                    bestCacheBits = i;
                }
            }

            return(bestCacheBits);
        }
示例#10
0
        private static void HistogramRemap(List <Vp8LHistogram> input, List <Vp8LHistogram> output, ushort[] symbols)
        {
            int inSize      = input.Count;
            int outSize     = output.Count;
            var stats       = new Vp8LStreaks();
            var bitsEntropy = new Vp8LBitEntropy();

            if (outSize > 1)
            {
                for (int i = 0; i < inSize; i++)
                {
                    if (input[i] == null)
                    {
                        // Arbitrarily set to the previous value if unused to help future LZ77.
                        symbols[i] = symbols[i - 1];
                        continue;
                    }

                    int    bestOut  = 0;
                    double bestBits = double.MaxValue;
                    for (int k = 0; k < outSize; k++)
                    {
                        double curBits = output[k].AddThresh(input[i], stats, bitsEntropy, bestBits);
                        if (k == 0 || curBits < bestBits)
                        {
                            bestBits = curBits;
                            bestOut  = k;
                        }
                    }

                    symbols[i] = (ushort)bestOut;
                }
            }
            else
            {
                for (int i = 0; i < inSize; i++)
                {
                    symbols[i] = 0;
                }
            }

            // Recompute each output.
            int paletteCodeBits = output.First().PaletteCodeBits;

            output.Clear();
            for (int i = 0; i < outSize; i++)
            {
                output.Add(new Vp8LHistogram(paletteCodeBits));
            }

            for (int i = 0; i < inSize; i++)
            {
                if (input[i] == null)
                {
                    continue;
                }

                int idx = symbols[i];
                input[i].Add(output[idx], output[idx]);
            }
        }
示例#11
0
        /// <summary>
        /// Create a pair from indices "idx1" and "idx2" provided its cost is inferior to "threshold", a negative entropy.
        /// </summary>
        /// <returns>The cost of the pair, or 0 if it superior to threshold.</returns>
        private static double HistoPriorityListPush(List <HistogramPair> histoList, int maxSize, List <Vp8LHistogram> histograms, int idx1, int idx2, double threshold, Vp8LStreaks stats, Vp8LBitEntropy bitsEntropy)
        {
            var pair = new HistogramPair();

            if (histoList.Count == maxSize)
            {
                return(0.0d);
            }

            if (idx1 > idx2)
            {
                int tmp = idx2;
                idx2 = idx1;
                idx1 = tmp;
            }

            pair.Idx1 = idx1;
            pair.Idx2 = idx2;
            Vp8LHistogram h1 = histograms[idx1];
            Vp8LHistogram h2 = histograms[idx2];

            HistoListUpdatePair(h1, h2, stats, bitsEntropy, threshold, pair);

            // Do not even consider the pair if it does not improve the entropy.
            if (pair.CostDiff >= threshold)
            {
                return(0.0d);
            }

            histoList.Add(pair);

            HistoListUpdateHead(histoList, pair);

            return(pair.CostDiff);
        }
示例#12
0
        /// <summary>
        /// Perform histogram aggregation using a stochastic approach.
        /// </summary>
        /// <returns>true if a greedy approach needs to be performed afterwards, false otherwise.</returns>
        private static bool HistogramCombineStochastic(List <Vp8LHistogram> histograms, int minClusterSize)
        {
            uint seed = 1;
            int  triesWithNoSuccess = 0;
            int  numUsed            = histograms.Count(h => h != null);
            int  outerIters         = numUsed;
            int  numTriesNoSuccess  = outerIters / 2;
            var  stats       = new Vp8LStreaks();
            var  bitsEntropy = new Vp8LBitEntropy();

            if (numUsed < minClusterSize)
            {
                return(true);
            }

            // Priority list of histogram pairs. Its size impacts the quality of the compression and the speed:
            // the smaller the faster but the worse for the compression.
            var histoPriorityList = new List <HistogramPair>();
            int maxSize           = 9;

            // Fill the initial mapping.
            int[] mappings = new int[histograms.Count];
            for (int j = 0, iter = 0; iter < histograms.Count; iter++)
            {
                if (histograms[iter] == null)
                {
                    continue;
                }

                mappings[j++] = iter;
            }

            // Collapse similar histograms.
            for (int iter = 0; iter < outerIters && numUsed >= minClusterSize && ++triesWithNoSuccess < numTriesNoSuccess; iter++)
            {
                double bestCost  = histoPriorityList.Count == 0 ? 0.0d : histoPriorityList[0].CostDiff;
                int    numTries  = numUsed / 2;
                uint   randRange = (uint)((numUsed - 1) * numUsed);

                // Pick random samples.
                for (int j = 0; numUsed >= 2 && j < numTries; j++)
                {
                    // Choose two different histograms at random and try to combine them.
                    uint tmp  = MyRand(ref seed) % randRange;
                    int  idx1 = (int)(tmp / (numUsed - 1));
                    int  idx2 = (int)(tmp % (numUsed - 1));
                    if (idx2 >= idx1)
                    {
                        idx2++;
                    }

                    idx1 = mappings[idx1];
                    idx2 = mappings[idx2];

                    // Calculate cost reduction on combination.
                    double currCost = HistoPriorityListPush(histoPriorityList, maxSize, histograms, idx1, idx2, bestCost, stats, bitsEntropy);

                    // Found a better pair?
                    if (currCost < 0)
                    {
                        bestCost = currCost;

                        if (histoPriorityList.Count == maxSize)
                        {
                            break;
                        }
                    }
                }

                if (histoPriorityList.Count == 0)
                {
                    continue;
                }

                // Get the best histograms.
                int bestIdx1 = histoPriorityList[0].Idx1;
                int bestIdx2 = histoPriorityList[0].Idx2;

                int        mappingIndex = Array.IndexOf(mappings, bestIdx2);
                Span <int> src          = mappings.AsSpan(mappingIndex + 1, numUsed - mappingIndex - 1);
                Span <int> dst          = mappings.AsSpan(mappingIndex);
                src.CopyTo(dst);

                // Merge the histograms and remove bestIdx2 from the list.
                HistogramAdd(histograms[bestIdx2], histograms[bestIdx1], histograms[bestIdx1]);
                histograms.ElementAt(bestIdx1).BitCost = histoPriorityList[0].CostCombo;
                histograms[bestIdx2] = null;
                numUsed--;

                for (int j = 0; j < histoPriorityList.Count;)
                {
                    HistogramPair p          = histoPriorityList[j];
                    bool          isIdx1Best = p.Idx1 == bestIdx1 || p.Idx1 == bestIdx2;
                    bool          isIdx2Best = p.Idx2 == bestIdx1 || p.Idx2 == bestIdx2;
                    bool          doEval     = false;

                    // The front pair could have been duplicated by a random pick so
                    // check for it all the time nevertheless.
                    if (isIdx1Best && isIdx2Best)
                    {
                        histoPriorityList[j] = histoPriorityList[histoPriorityList.Count - 1];
                        histoPriorityList.RemoveAt(histoPriorityList.Count - 1);
                        continue;
                    }

                    // Any pair containing one of the two best indices should only refer to
                    // bestIdx1. Its cost should also be updated.
                    if (isIdx1Best)
                    {
                        p.Idx1 = bestIdx1;
                        doEval = true;
                    }
                    else if (isIdx2Best)
                    {
                        p.Idx2 = bestIdx1;
                        doEval = true;
                    }

                    // Make sure the index order is respected.
                    if (p.Idx1 > p.Idx2)
                    {
                        int tmp = p.Idx2;
                        p.Idx2 = p.Idx1;
                        p.Idx1 = tmp;
                    }

                    if (doEval)
                    {
                        // Re-evaluate the cost of an updated pair.
                        HistoListUpdatePair(histograms[p.Idx1], histograms[p.Idx2], stats, bitsEntropy, 0.0d, p);
                        if (p.CostDiff >= 0.0d)
                        {
                            histoPriorityList[j] = histoPriorityList[histoPriorityList.Count - 1];
                            histoPriorityList.RemoveAt(histoPriorityList.Count - 1);
                            continue;
                        }
                    }

                    HistoListUpdateHead(histoPriorityList, p);
                    j++;
                }

                triesWithNoSuccess = 0;
            }

            bool doGreedy = numUsed <= minClusterSize;

            return(doGreedy);
        }
示例#13
0
        private static void HistogramCombineGreedy(List <Vp8LHistogram> histograms)
        {
            int histoSize = histograms.Count(h => h != null);

            // Priority list of histogram pairs.
            var histoPriorityList = new List <HistogramPair>();
            int maxSize           = histoSize * histoSize;
            var stats             = new Vp8LStreaks();
            var bitsEntropy       = new Vp8LBitEntropy();

            for (int i = 0; i < histoSize; i++)
            {
                if (histograms[i] == null)
                {
                    continue;
                }

                for (int j = i + 1; j < histoSize; j++)
                {
                    if (histograms[j] == null)
                    {
                        continue;
                    }

                    HistoPriorityListPush(histoPriorityList, maxSize, histograms, i, j, 0.0d, stats, bitsEntropy);
                }
            }

            while (histoPriorityList.Count > 0)
            {
                int idx1 = histoPriorityList[0].Idx1;
                int idx2 = histoPriorityList[0].Idx2;
                HistogramAdd(histograms[idx2], histograms[idx1], histograms[idx1]);
                histograms[idx1].BitCost = histoPriorityList[0].CostCombo;

                // Remove merged histogram.
                histograms[idx2] = null;

                // Remove pairs intersecting the just combined best pair.
                for (int i = 0; i < histoPriorityList.Count;)
                {
                    HistogramPair p = histoPriorityList.ElementAt(i);
                    if (p.Idx1 == idx1 || p.Idx2 == idx1 || p.Idx1 == idx2 || p.Idx2 == idx2)
                    {
                        // Replace item at pos i with the last one and shrinking the list.
                        histoPriorityList[i] = histoPriorityList[histoPriorityList.Count - 1];
                        histoPriorityList.RemoveAt(histoPriorityList.Count - 1);
                    }
                    else
                    {
                        HistoListUpdateHead(histoPriorityList, p);
                        i++;
                    }
                }

                // Push new pairs formed with combined histogram to the list.
                for (int i = 0; i < histoSize; i++)
                {
                    if (i == idx1 || histograms[i] == null)
                    {
                        continue;
                    }

                    HistoPriorityListPush(histoPriorityList, maxSize, histograms, idx1, i, 0.0d, stats, bitsEntropy);
                }
            }
        }
示例#14
0
        private static void HistogramCombineEntropyBin(
            List <Vp8LHistogram> histograms,
            ushort[] clusters,
            ushort[] clusterMappings,
            Vp8LHistogram curCombo,
            ushort[] binMap,
            int numBins,
            double combineCostFactor)
        {
            var binInfo = new HistogramBinInfo[BinSize];

            for (int idx = 0; idx < numBins; idx++)
            {
                binInfo[idx].First = -1;
                binInfo[idx].NumCombineFailures = 0;
            }

            // By default, a cluster matches itself.
            for (int idx = 0; idx < histograms.Count; idx++)
            {
                clusterMappings[idx] = (ushort)idx;
            }

            var indicesToRemove = new List <int>();
            var stats           = new Vp8LStreaks();
            var bitsEntropy     = new Vp8LBitEntropy();

            for (int idx = 0; idx < histograms.Count; idx++)
            {
                if (histograms[idx] == null)
                {
                    continue;
                }

                int binId = binMap[idx];
                int first = binInfo[binId].First;
                if (first == -1)
                {
                    binInfo[binId].First = (short)idx;
                }
                else
                {
                    // Try to merge #idx into #first (both share the same binId)
                    double bitCost       = histograms[idx].BitCost;
                    double bitCostThresh = -bitCost * combineCostFactor;
                    double currCostDiff  = histograms[first].AddEval(histograms[idx], stats, bitsEntropy, bitCostThresh, curCombo);

                    if (currCostDiff < bitCostThresh)
                    {
                        // Try to merge two histograms only if the combo is a trivial one or
                        // the two candidate histograms are already non-trivial.
                        // For some images, 'tryCombine' turns out to be false for a lot of
                        // histogram pairs. In that case, we fallback to combining
                        // histograms as usual to avoid increasing the header size.
                        bool tryCombine         = curCombo.TrivialSymbol != NonTrivialSym || (histograms[idx].TrivialSymbol == NonTrivialSym && histograms[first].TrivialSymbol == NonTrivialSym);
                        int  maxCombineFailures = 32;
                        if (tryCombine || binInfo[binId].NumCombineFailures >= maxCombineFailures)
                        {
                            // Move the (better) merged histogram to its final slot.
                            Vp8LHistogram tmp = curCombo;
                            curCombo          = histograms[first];
                            histograms[first] = tmp;

                            histograms[idx] = null;
                            indicesToRemove.Add(idx);
                            clusterMappings[clusters[idx]] = clusters[first];
                        }
                        else
                        {
                            binInfo[binId].NumCombineFailures++;
                        }
                    }
                }
            }

            foreach (int index in indicesToRemove.OrderByDescending(i => i))
            {
                histograms.RemoveAt(index);
            }
        }
示例#15
0
        private void GetEntropyUnrefined(uint val, int i, ref uint valPrev, ref int iPrev, Vp8LStreaks stats)
        {
            int streak = i - iPrev;

            // Gather info for the bit entropy.
            if (valPrev != 0)
            {
                this.Sum         += (uint)(valPrev * streak);
                this.NoneZeros   += streak;
                this.NoneZeroCode = (uint)iPrev;
                this.Entropy     -= LosslessUtils.FastSLog2(valPrev) * streak;
                if (this.MaxVal < valPrev)
                {
                    this.MaxVal = valPrev;
                }
            }

            // Gather info for the Huffman cost.
            stats.Counts[valPrev != 0 ? 1 : 0] += streak > 3 ? 1 : 0;
            stats.Streaks[valPrev != 0 ? 1 : 0][streak > 3 ? 1 : 0] += streak;

            valPrev = val;
            iPrev   = i;
        }
示例#16
0
        /// <summary>
        /// Get the symbol entropy for the distribution 'population'.
        /// </summary>
        private static double PopulationCost(uint[] population, int length, ref uint trivialSym, ref bool isUsed, Vp8LStreaks stats, Vp8LBitEntropy bitEntropy)
        {
            bitEntropy.Init();
            stats.Clear();
            bitEntropy.BitsEntropyUnrefined(population, length, stats);

            trivialSym = (bitEntropy.NoneZeros == 1) ? bitEntropy.NoneZeroCode : NonTrivialSym;

            // The histogram is used if there is at least one non-zero streak.
            isUsed = stats.Streaks[1][0] != 0 || stats.Streaks[1][1] != 0;

            return(bitEntropy.BitsEntropyRefine() + stats.FinalHuffmanCost());
        }
示例#17
0
        private static double GetCombinedEntropy(uint[] x, uint[] y, int length, bool isXUsed, bool isYUsed, bool trivialAtEnd, Vp8LStreaks stats, Vp8LBitEntropy bitEntropy)
        {
            stats.Clear();
            bitEntropy.Init();
            if (trivialAtEnd)
            {
                // This configuration is due to palettization that transforms an indexed
                // pixel into 0xff000000 | (pixel << 8) in BundleColorMap.
                // BitsEntropyRefine is 0 for histograms with only one non-zero value.
                // Only FinalHuffmanCost needs to be evaluated.

                // Deal with the non-zero value at index 0 or length-1.
                stats.Streaks[1][0] = 1;

                // Deal with the following/previous zero streak.
                stats.Counts[0]     = 1;
                stats.Streaks[0][1] = length - 1;

                return(stats.FinalHuffmanCost());
            }

            if (isXUsed)
            {
                if (isYUsed)
                {
                    bitEntropy.GetCombinedEntropyUnrefined(x, y, length, stats);
                }
                else
                {
                    bitEntropy.GetEntropyUnrefined(x, length, stats);
                }
            }
            else
            {
                if (isYUsed)
                {
                    bitEntropy.GetEntropyUnrefined(y, length, stats);
                }
                else
                {
                    stats.Counts[0] = 1;
                    stats.Streaks[0][length > 3 ? 1 : 0] = length;
                    bitEntropy.Init();
                }
            }

            return(bitEntropy.BitsEntropyRefine() + stats.FinalHuffmanCost());
        }
示例#18
0
        public bool GetCombinedHistogramEntropy(Vp8LHistogram b, Vp8LStreaks stats, Vp8LBitEntropy bitEntropy, double costThreshold, double costInitial, out double cost)
        {
            bool trivialAtEnd = false;

            cost = costInitial;

            cost += GetCombinedEntropy(this.Literal, b.Literal, this.NumCodes(), this.IsUsed[0], b.IsUsed[0], false, stats, bitEntropy);

            cost += ExtraCostCombined(this.Literal.AsSpan(WebpConstants.NumLiteralCodes), b.Literal.AsSpan(WebpConstants.NumLiteralCodes), WebpConstants.NumLengthCodes);

            if (cost > costThreshold)
            {
                return(false);
            }

            if (this.TrivialSymbol != NonTrivialSym && this.TrivialSymbol == b.TrivialSymbol)
            {
                // A, R and B are all 0 or 0xff.
                uint colorA = (this.TrivialSymbol >> 24) & 0xff;
                uint colorR = (this.TrivialSymbol >> 16) & 0xff;
                uint colorB = (this.TrivialSymbol >> 0) & 0xff;
                if ((colorA == 0 || colorA == 0xff) &&
                    (colorR == 0 || colorR == 0xff) &&
                    (colorB == 0 || colorB == 0xff))
                {
                    trivialAtEnd = true;
                }
            }

            cost += GetCombinedEntropy(this.Red, b.Red, WebpConstants.NumLiteralCodes, this.IsUsed[1], b.IsUsed[1], trivialAtEnd, stats, bitEntropy);
            if (cost > costThreshold)
            {
                return(false);
            }

            cost += GetCombinedEntropy(this.Blue, b.Blue, WebpConstants.NumLiteralCodes, this.IsUsed[2], b.IsUsed[2], trivialAtEnd, stats, bitEntropy);
            if (cost > costThreshold)
            {
                return(false);
            }

            cost += GetCombinedEntropy(this.Alpha, b.Alpha, WebpConstants.NumLiteralCodes, this.IsUsed[3], b.IsUsed[3], trivialAtEnd, stats, bitEntropy);
            if (cost > costThreshold)
            {
                return(false);
            }

            cost += GetCombinedEntropy(this.Distance, b.Distance, WebpConstants.NumDistanceCodes, this.IsUsed[4], b.IsUsed[4], false, stats, bitEntropy);
            if (cost > costThreshold)
            {
                return(false);
            }

            cost += ExtraCostCombined(this.Distance, b.Distance, WebpConstants.NumDistanceCodes);
            if (cost > costThreshold)
            {
                return(false);
            }

            return(true);
        }