private static unsafe void MultiplyIntoInt16_Avx2(ref Block8x8F a, ref Block8x8F b, ref Block8x8 dest) { DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!"); ref Vector256 <float> aBase = ref a.V0;
/// <summary> /// Applies zig zag ordering for given 8x8 matrix using AVX cpu intrinsics. /// </summary> /// <param name="block">Input matrix.</param> public static unsafe void ApplyZigZagOrderingAvx2(ref Block8x8 block) { DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!"); fixed(byte *shuffleVectorsPtr = AvxShuffleMasks) { Vector256 <byte> rowsAB = block.V01.AsByte(); Vector256 <byte> rowsCD = block.V23.AsByte(); Vector256 <byte> rowsEF = block.V45.AsByte(); Vector256 <byte> rowsGH = block.V67.AsByte(); // rows 0 1 Vector256 <int> rows_AB01_EF01_CD23_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (0 * 32)).AsInt32(); Vector256 <byte> row01_AB = Avx2.PermuteVar8x32(rowsAB.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte(); row01_AB = Avx2.Shuffle(row01_AB, Avx.LoadVector256(shuffleVectorsPtr + (1 * 32))).AsByte(); Vector256 <int> rows_CD01_GH23_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (2 * 32)).AsInt32(); Vector256 <byte> row01_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_CD01_GH23_shuffleMask).AsByte(); row01_CD = Avx2.Shuffle(row01_CD, Avx.LoadVector256(shuffleVectorsPtr + (3 * 32))).AsByte(); Vector256 <byte> row0123_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte(); Vector256 <byte> row01_EF = Avx2.Shuffle(row0123_EF, Avx.LoadVector256(shuffleVectorsPtr + (4 * 32))).AsByte(); Vector256 <byte> row01 = Avx2.Or(Avx2.Or(row01_AB, row01_CD), row01_EF); // rows 2 3 Vector256 <int> rows_AB23_CD45_EF67_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (5 * 32)).AsInt32(); Vector256 <byte> row2345_AB = Avx2.PermuteVar8x32(rowsAB.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte(); Vector256 <byte> row23_AB = Avx2.Shuffle(row2345_AB, Avx.LoadVector256(shuffleVectorsPtr + (6 * 32))).AsByte(); Vector256 <byte> row23_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_AB01_EF01_CD23_shuffleMask).AsByte(); row23_CD = Avx2.Shuffle(row23_CD, Avx.LoadVector256(shuffleVectorsPtr + (7 * 32))).AsByte(); Vector256 <byte> row23_EF = Avx2.Shuffle(row0123_EF, Avx.LoadVector256(shuffleVectorsPtr + (8 * 32))).AsByte(); Vector256 <byte> row2345_GH = Avx2.PermuteVar8x32(rowsGH.AsInt32(), rows_CD01_GH23_shuffleMask).AsByte(); Vector256 <byte> row23_GH = Avx2.Shuffle(row2345_GH, Avx.LoadVector256(shuffleVectorsPtr + (9 * 32)).AsByte()); Vector256 <byte> row23 = Avx2.Or(Avx2.Or(row23_AB, row23_CD), Avx2.Or(row23_EF, row23_GH)); // rows 4 5 Vector256 <byte> row45_AB = Avx2.Shuffle(row2345_AB, Avx.LoadVector256(shuffleVectorsPtr + (10 * 32)).AsByte()); Vector256 <byte> row4567_CD = Avx2.PermuteVar8x32(rowsCD.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte(); Vector256 <byte> row45_CD = Avx2.Shuffle(row4567_CD, Avx.LoadVector256(shuffleVectorsPtr + (11 * 32)).AsByte()); Vector256 <int> rows_EF45_GH67_shuffleMask = Avx.LoadVector256(shuffleVectorsPtr + (12 * 32)).AsInt32(); Vector256 <byte> row45_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_EF45_GH67_shuffleMask).AsByte(); row45_EF = Avx2.Shuffle(row45_EF, Avx.LoadVector256(shuffleVectorsPtr + (13 * 32)).AsByte()); Vector256 <byte> row45_GH = Avx2.Shuffle(row2345_GH, Avx.LoadVector256(shuffleVectorsPtr + (14 * 32)).AsByte()); Vector256 <byte> row45 = Avx2.Or(Avx2.Or(row45_AB, row45_CD), Avx2.Or(row45_EF, row45_GH)); // rows 6 7 Vector256 <byte> row67_CD = Avx2.Shuffle(row4567_CD, Avx.LoadVector256(shuffleVectorsPtr + (15 * 32)).AsByte()); Vector256 <byte> row67_EF = Avx2.PermuteVar8x32(rowsEF.AsInt32(), rows_AB23_CD45_EF67_shuffleMask).AsByte(); row67_EF = Avx2.Shuffle(row67_EF, Avx.LoadVector256(shuffleVectorsPtr + (16 * 32)).AsByte()); Vector256 <byte> row67_GH = Avx2.PermuteVar8x32(rowsGH.AsInt32(), rows_EF45_GH67_shuffleMask).AsByte(); row67_GH = Avx2.Shuffle(row67_GH, Avx.LoadVector256(shuffleVectorsPtr + (17 * 32)).AsByte()); Vector256 <byte> row67 = Avx2.Or(Avx2.Or(row67_CD, row67_EF), row67_GH); block.V01 = row01.AsInt16(); block.V23 = row23.AsInt16(); block.V45 = row45.AsInt16(); block.V67 = row67.AsInt16(); } }
/// <summary> /// Applies zig zag ordering for given 8x8 matrix using SSE cpu intrinsics. /// </summary> /// <param name="block">Input matrix.</param> public static unsafe void ApplyZigZagOrderingSsse3(ref Block8x8 block) { DebugGuard.IsTrue(Ssse3.IsSupported, "Ssse3 support is required to run this operation!"); fixed(byte *maskPtr = SseShuffleMasks) { Vector128 <byte> rowA = block.V0.AsByte(); Vector128 <byte> rowB = block.V1.AsByte(); Vector128 <byte> rowC = block.V2.AsByte(); Vector128 <byte> rowD = block.V3.AsByte(); Vector128 <byte> rowE = block.V4.AsByte(); Vector128 <byte> rowF = block.V5.AsByte(); Vector128 <byte> rowG = block.V6.AsByte(); Vector128 <byte> rowH = block.V7.AsByte(); // row0 - A0 A1 B0 C0 B1 A2 A3 B2 Vector128 <short> rowA0 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 0))).AsInt16(); Vector128 <short> rowB0 = Ssse3.Shuffle(rowB, Sse2.LoadVector128(maskPtr + (16 * 1))).AsInt16(); Vector128 <short> row0 = Sse2.Or(rowA0, rowB0); Vector128 <short> rowC0 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 2))).AsInt16(); row0 = Sse2.Or(row0, rowC0); // row1 - C1 D0 E0 D1 C2 B3 A4 A5 Vector128 <short> rowA1 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 3))).AsInt16(); Vector128 <short> rowC1 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 4))).AsInt16(); Vector128 <short> row1 = Sse2.Or(rowA1, rowC1); Vector128 <short> rowD1 = Ssse3.Shuffle(rowD, Sse2.LoadVector128(maskPtr + (16 * 5))).AsInt16(); row1 = Sse2.Or(row1, rowD1); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 3), 5).AsInt16(); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 0), 2).AsInt16(); // row2 Vector128 <short> rowE2 = Ssse3.Shuffle(rowE, Sse2.LoadVector128(maskPtr + (16 * 6))).AsInt16(); Vector128 <short> rowF2 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 7))).AsInt16(); Vector128 <short> row2 = Sse2.Or(rowE2, rowF2); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 4), 0).AsInt16(); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 3), 1).AsInt16(); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 2), 2).AsInt16(); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 0), 5).AsInt16(); // row3 Vector128 <short> rowA3 = Ssse3.Shuffle(rowA, Sse2.LoadVector128(maskPtr + (16 * 8))).AsInt16().AsInt16(); Vector128 <short> rowB3 = Ssse3.Shuffle(rowB, Sse2.LoadVector128(maskPtr + (16 * 9))).AsInt16().AsInt16(); Vector128 <short> row3 = Sse2.Or(rowA3, rowB3); Vector128 <short> rowC3 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 10))).AsInt16(); row3 = Sse2.Or(row3, rowC3); Vector128 <byte> shuffleRowD3EF = Sse2.LoadVector128(maskPtr + (16 * 11)); Vector128 <short> rowD3 = Ssse3.Shuffle(rowD, shuffleRowD3EF).AsInt16(); row3 = Sse2.Or(row3, rowD3); // row4 Vector128 <short> rowE4 = Ssse3.Shuffle(rowE, shuffleRowD3EF).AsInt16(); Vector128 <short> rowF4 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 12))).AsInt16(); Vector128 <short> row4 = Sse2.Or(rowE4, rowF4); Vector128 <short> rowG4 = Ssse3.Shuffle(rowG, Sse2.LoadVector128(maskPtr + (16 * 13))).AsInt16(); row4 = Sse2.Or(row4, rowG4); Vector128 <short> rowH4 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 14))).AsInt16(); row4 = Sse2.Or(row4, rowH4); // row5 Vector128 <short> rowC5 = Ssse3.Shuffle(rowC, Sse2.LoadVector128(maskPtr + (16 * 15))).AsInt16(); Vector128 <short> rowD5 = Ssse3.Shuffle(rowD, Sse2.LoadVector128(maskPtr + (16 * 16))).AsInt16(); Vector128 <short> row5 = Sse2.Or(rowC5, rowD5); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowB.AsUInt16(), 7), 2).AsInt16(); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 5), 5).AsInt16(); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 4), 6).AsInt16(); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 3), 7).AsInt16(); // row6 Vector128 <short> rowE6 = Ssse3.Shuffle(rowE, Sse2.LoadVector128(maskPtr + (16 * 17))).AsInt16(); Vector128 <short> rowF6 = Ssse3.Shuffle(rowF, Sse2.LoadVector128(maskPtr + (16 * 18))).AsInt16(); Vector128 <short> row6 = Sse2.Or(rowE6, rowF6); Vector128 <short> rowH6 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 19))).AsInt16(); row6 = Sse2.Or(row6, rowH6); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 7), 5).AsInt16(); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowG.AsUInt16(), 4), 2).AsInt16(); // row7 Vector128 <short> rowG7 = Ssse3.Shuffle(rowG, Sse2.LoadVector128(maskPtr + (16 * 20))).AsInt16(); Vector128 <short> rowH7 = Ssse3.Shuffle(rowH, Sse2.LoadVector128(maskPtr + (16 * 21))).AsInt16(); Vector128 <short> row7 = Sse2.Or(rowG7, rowH7); row7 = Sse2.Insert(row7.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 7), 4).AsInt16(); block.V0 = row0; block.V1 = row1; block.V2 = row2; block.V3 = row3; block.V4 = row4; block.V5 = row5; block.V6 = row6; block.V7 = row7; } }
/// <summary> /// Applies zig zag ordering for given 8x8 matrix using AVX cpu intrinsics. /// </summary> /// <param name="block">Input matrix.</param> public static unsafe void ApplyTransposingZigZagOrderingAvx2(ref Block8x8 block) { DebugGuard.IsTrue(Avx2.IsSupported, "Avx2 support is required to run this operation!"); fixed(byte *shuffleVectorsPtr = &MemoryMarshal.GetReference(AvxShuffleMasks)) { Vector256 <byte> rowAB = block.V01.AsByte(); Vector256 <byte> rowCD = block.V23.AsByte(); Vector256 <byte> rowEF = block.V45.AsByte(); Vector256 <byte> rowGH = block.V67.AsByte(); /* row01 - A0 B0 A1 A2 B1 C0 D0 C1 | B2 A3 A4 B3 C2 D1 E0 F0 */ Vector256 <int> crln_01_AB_CD = Avx.LoadVector256(shuffleVectorsPtr + (0 * 32)).AsInt32(); Vector256 <byte> row01_AB = Avx2.PermuteVar8x32(rowAB.AsInt32(), crln_01_AB_CD).AsByte(); row01_AB = Avx2.Shuffle(row01_AB, Avx.LoadVector256(shuffleVectorsPtr + (1 * 32))).AsByte(); Vector256 <byte> row01_CD = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_01_AB_CD).AsByte(); row01_CD = Avx2.Shuffle(row01_CD, Avx.LoadVector256(shuffleVectorsPtr + (2 * 32))).AsByte(); Vector256 <int> crln_01_23_EF_23_CD = Avx.LoadVector256(shuffleVectorsPtr + (3 * 32)).AsInt32(); Vector256 <byte> row01_23_EF = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_01_23_EF_23_CD).AsByte(); Vector256 <byte> row01_EF = Avx2.Shuffle(row01_23_EF, Avx.LoadVector256(shuffleVectorsPtr + (4 * 32))).AsByte(); Vector256 <byte> row01 = Avx2.Or(row01_AB, Avx2.Or(row01_CD, row01_EF)); /* row23 - E1 D2 C3 B4 A5 A6 B5 C4 | D3 E2 F1 G0 H0 G1 F2 E3 */ Vector256 <int> crln_23_AB_23_45_GH = Avx.LoadVector256(shuffleVectorsPtr + (5 * 32)).AsInt32(); Vector256 <byte> row23_45_AB = Avx2.PermuteVar8x32(rowAB.AsInt32(), crln_23_AB_23_45_GH).AsByte(); Vector256 <byte> row23_AB = Avx2.Shuffle(row23_45_AB, Avx.LoadVector256(shuffleVectorsPtr + (6 * 32))).AsByte(); Vector256 <byte> row23_CD = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_01_23_EF_23_CD).AsByte(); row23_CD = Avx2.Shuffle(row23_CD, Avx.LoadVector256(shuffleVectorsPtr + (7 * 32))).AsByte(); Vector256 <byte> row23_EF = Avx2.Shuffle(row01_23_EF, Avx.LoadVector256(shuffleVectorsPtr + (8 * 32))).AsByte(); Vector256 <byte> row23_45_GH = Avx2.PermuteVar8x32(rowGH.AsInt32(), crln_23_AB_23_45_GH).AsByte(); Vector256 <byte> row23_GH = Avx2.Shuffle(row23_45_GH, Avx.LoadVector256(shuffleVectorsPtr + (9 * 32))).AsByte(); Vector256 <byte> row23 = Avx2.Or(Avx2.Or(row23_AB, row23_CD), Avx2.Or(row23_EF, row23_GH)); /* row45 - D4 C5 B6 A7 B7 C6 D5 E4 | F3 G2 H1 H2 G3 F4 E5 D6 */ Vector256 <byte> row45_AB = Avx2.Shuffle(row23_45_AB, Avx.LoadVector256(shuffleVectorsPtr + (10 * 32))).AsByte(); Vector256 <int> crln_45_67_CD_45_EF = Avx.LoadVector256(shuffleVectorsPtr + (11 * 32)).AsInt32(); Vector256 <byte> row45_67_CD = Avx2.PermuteVar8x32(rowCD.AsInt32(), crln_45_67_CD_45_EF).AsByte(); Vector256 <byte> row45_CD = Avx2.Shuffle(row45_67_CD, Avx.LoadVector256(shuffleVectorsPtr + (12 * 32))).AsByte(); Vector256 <byte> row45_EF = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_45_67_CD_45_EF).AsByte(); row45_EF = Avx2.Shuffle(row45_EF, Avx.LoadVector256(shuffleVectorsPtr + (13 * 32))).AsByte(); Vector256 <byte> row45_GH = Avx2.Shuffle(row23_45_GH, Avx.LoadVector256(shuffleVectorsPtr + (14 * 32))).AsByte(); Vector256 <byte> row45 = Avx2.Or(Avx2.Or(row45_AB, row45_CD), Avx2.Or(row45_EF, row45_GH)); /* row67 - C7 D7 E6 F5 G4 H3 H4 G5 | F6 E7 F7 G6 H5 H6 G7 H7 */ Vector256 <byte> row67_CD = Avx2.Shuffle(row45_67_CD, Avx.LoadVector256(shuffleVectorsPtr + (15 * 32))).AsByte(); Vector256 <int> crln_67_EF_67_GH = Avx.LoadVector256(shuffleVectorsPtr + (16 * 32)).AsInt32(); Vector256 <byte> row67_EF = Avx2.PermuteVar8x32(rowEF.AsInt32(), crln_67_EF_67_GH).AsByte(); row67_EF = Avx2.Shuffle(row67_EF, Avx.LoadVector256(shuffleVectorsPtr + (17 * 32))).AsByte(); Vector256 <byte> row67_GH = Avx2.PermuteVar8x32(rowGH.AsInt32(), crln_67_EF_67_GH).AsByte(); row67_GH = Avx2.Shuffle(row67_GH, Avx.LoadVector256(shuffleVectorsPtr + (18 * 32))).AsByte(); Vector256 <byte> row67 = Avx2.Or(row67_CD, Avx2.Or(row67_EF, row67_GH)); block.V01 = row01.AsInt16(); block.V23 = row23.AsInt16(); block.V45 = row45.AsInt16(); block.V67 = row67.AsInt16(); } }
/// <summary> /// Applies zig zag ordering for given 8x8 matrix using SSE cpu intrinsics. /// </summary> /// <param name="block">Input matrix.</param> public static unsafe void ApplyTransposingZigZagOrderingSsse3(ref Block8x8 block) { DebugGuard.IsTrue(Ssse3.IsSupported, "Ssse3 support is required to run this operation!"); fixed(byte *shuffleVectorsPtr = &MemoryMarshal.GetReference(SseShuffleMasks)) { Vector128 <byte> rowA = block.V0.AsByte(); Vector128 <byte> rowB = block.V1.AsByte(); Vector128 <byte> rowC = block.V2.AsByte(); Vector128 <byte> rowD = block.V3.AsByte(); Vector128 <byte> rowE = block.V4.AsByte(); Vector128 <byte> rowF = block.V5.AsByte(); Vector128 <byte> rowG = block.V6.AsByte(); Vector128 <byte> rowH = block.V7.AsByte(); // row0 - A0 B0 A1 A2 B1 C0 D0 C1 Vector128 <short> row0_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 0))).AsInt16(); Vector128 <short> row0_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 1))).AsInt16(); Vector128 <short> row0_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 2))).AsInt16(); Vector128 <short> row0 = Sse2.Or(Sse2.Or(row0_A, row0_B), row0_C); row0 = Sse2.Insert(row0.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 0), 6).AsInt16(); // row1 - B2 A3 A4 B3 C2 D1 E0 F0 Vector128 <short> row1_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 3))).AsInt16(); Vector128 <short> row1_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 4))).AsInt16(); Vector128 <short> row1 = Sse2.Or(row1_A, row1_B); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 2), 4).AsInt16(); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 1), 5).AsInt16(); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 0), 6).AsInt16(); row1 = Sse2.Insert(row1.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 0), 7).AsInt16(); // row2 - E1 D2 C3 B4 A5 A6 B5 C4 Vector128 <short> row2_A = Ssse3.Shuffle(rowA, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 5))).AsInt16(); Vector128 <short> row2_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 6))).AsInt16(); Vector128 <short> row2_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 7))).AsInt16(); Vector128 <short> row2 = Sse2.Or(Sse2.Or(row2_A, row2_B), row2_C); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 2), 1).AsInt16(); row2 = Sse2.Insert(row2.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 1), 0).AsInt16(); // row3 - D3 E2 F1 G0 H0 G1 F2 E3 Vector128 <short> row3_E = Ssse3.Shuffle(rowE, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 8))).AsInt16(); Vector128 <short> row3_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 9))).AsInt16(); Vector128 <short> row3_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 10))).AsInt16(); Vector128 <short> row3 = Sse2.Or(Sse2.Or(row3_E, row3_F), row3_G); row3 = Sse2.Insert(row3.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 3), 0).AsInt16(); row3 = Sse2.Insert(row3.AsUInt16(), Sse2.Extract(rowH.AsUInt16(), 0), 4).AsInt16(); // row4 - D4 C5 B6 A7 B7 C6 D5 E4 Vector128 <short> row4_B = Ssse3.Shuffle(rowB, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 11))).AsInt16(); Vector128 <short> row4_C = Ssse3.Shuffle(rowC, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 12))).AsInt16(); Vector128 <short> row4_D = Ssse3.Shuffle(rowD, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 13))).AsInt16(); Vector128 <short> row4 = Sse2.Or(Sse2.Or(row4_B, row4_C), row4_D); row4 = Sse2.Insert(row4.AsUInt16(), Sse2.Extract(rowA.AsUInt16(), 7), 3).AsInt16(); row4 = Sse2.Insert(row4.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 4), 7).AsInt16(); // row5 - F3 G2 H1 H2 G3 F4 E5 D6 Vector128 <short> row5_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 14))).AsInt16(); Vector128 <short> row5_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 15))).AsInt16(); Vector128 <short> row5_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 16))).AsInt16(); Vector128 <short> row5 = Sse2.Or(Sse2.Or(row5_F, row5_G), row5_H); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 6), 7).AsInt16(); row5 = Sse2.Insert(row5.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 5), 6).AsInt16(); // row6 - C7 D7 E6 F5 G4 H3 H4 G5 Vector128 <short> row6_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 17))).AsInt16(); Vector128 <short> row6_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 18))).AsInt16(); Vector128 <short> row6 = Sse2.Or(row6_G, row6_H); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowC.AsUInt16(), 7), 0).AsInt16(); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowD.AsUInt16(), 7), 1).AsInt16(); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 6), 2).AsInt16(); row6 = Sse2.Insert(row6.AsUInt16(), Sse2.Extract(rowF.AsUInt16(), 5), 3).AsInt16(); // row7 - F6 E7 F7 G6 H5 H6 G7 H7 Vector128 <short> row7_F = Ssse3.Shuffle(rowF, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 19))).AsInt16(); Vector128 <short> row7_G = Ssse3.Shuffle(rowG, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 20))).AsInt16(); Vector128 <short> row7_H = Ssse3.Shuffle(rowH, Sse2.LoadVector128(shuffleVectorsPtr + (16 * 21))).AsInt16(); Vector128 <short> row7 = Sse2.Or(Sse2.Or(row7_F, row7_G), row7_H); row7 = Sse2.Insert(row7.AsUInt16(), Sse2.Extract(rowE.AsUInt16(), 7), 1).AsInt16(); block.V0 = row0; block.V1 = row1; block.V2 = row2; block.V3 = row3; block.V4 = row4; block.V5 = row5; block.V6 = row6; block.V7 = row7; } }
/// <summary> /// Fill the block from 'source' doing short -> float conversion. /// </summary> public void LoadFromInt16Scalar(ref Block8x8 source) { ref short selfRef = ref Unsafe.As<Block8x8, short>(ref source);