示例#1
0
        private static void Initialize()
        {
                        #if UNITY_EDITOR
            if (EditorApplication.isCompiling || EditorApplication.isUpdating)
            {
                EditorApplication.delayCall += Initialize;
                return;
            }
                        #endif

            isQuitting = false;

            if (initialized)
            {
                return;
            }
            initialized = true;

                        #if UNITY_EDITOR
                        #if UNITY_2018_1_OR_NEWER
            EditorApplication.quitting += SetApplicationIsQuitting;
                        #endif
                        #else
            eventCatcher = InvisibleComponentProvider.GetOrCreate <MonoBehaviourEventCatcher>("ApplicationUtility/MonoBehaviourEventCatcher");
            eventCatcher.OnApplicationQuitting += SetApplicationIsQuitting;
                        #endif

                        #if UNITY_EDITOR
            EditorApplication.update += UpdateApplicationHasFocus;
                        #else
            eventCatcher.OnApplicationLostFocus   += HandleOnApplicationLostFocus;
            eventCatcher.OnApplicationGainedFocus += HandleOnApplicationGainedFocus;
                        #endif
        }
        protected UnityEventFunctionsListener(UnityEventFunctions subscribeToEvents)
        {
                        #if DEV_MODE && PI_ASSERTATIONS
            Debug.Assert(subscribeToEvents != UnityEventFunctions.None, GetType().Name);
                        #endif

            if (eventCatcher == null)
            {
                eventCatcher = InvisibleComponentProvider.GetOrCreate <MonoBehaviourEventCatcher>("EventFunctionsListener/MonoBehaviourEventCatcher");

                // can be null if application is quitting
                if (eventCatcher == null)
                {
                                        #if DEV_MODE && PI_ASSERTATIONS
                    Debug.Assert(ApplicationUtility.IsQuitting);
                                        #endif
                    return;
                }
            }

            subscribedEvents = subscribeToEvents;

            if (subscribedEvents.HasFlag(UnityEventFunctions.Update))
            {
                eventCatcher.OnUpdate += Update;
            }
            if (subscribedEvents.HasFlag(UnityEventFunctions.OnApplicationQuit))
            {
                eventCatcher.OnApplicationQuitting += OnApplicationQuit;
            }
            if (subscribedEvents.HasFlag(UnityEventFunctions.OnApplicationGainedFocus))
            {
                eventCatcher.OnApplicationGainedFocus += OnApplicationGainedFocus;
            }
            if (subscribedEvents.HasFlag(UnityEventFunctions.OnApplicationLostFocus))
            {
                eventCatcher.OnApplicationLostFocus += OnApplicationLostFocus;
            }
        }