示例#1
0
        /// <summary>
        ///     Executed if Session is ready.
        /// </summary>
        private void OnSessionReady()
        {
            MyAPIGateway.Session.OnSessionReady -= OnSessionReady;

            _suitComputer = SuitComputer.Create();
            SetUpdateOrder(_suitComputer != null ? MyUpdateOrder.BeforeSimulation : MyUpdateOrder.AfterSimulation);
        }
示例#2
0
文件: Mod.cs 项目: mhalk/SmarterSuit
        /// <summary>
        ///     Executed if Session is ready.
        /// </summary>
        private void OnSessionReady()
        {
            MyAPIGateway.Session.OnSessionReady -= OnSessionReady;
            RemoveAutomaticJetpackActivation     = MyAPIGateway.Session.Mods.Any(x => x.PublishedFileId == REMOVE_AUTOMATIC_JETPACK_ACTIVATION_ID);

            _suitComputer = SuitComputer.Create();
            if (_suitComputer != null)
            {
                SetUpdateOrder(MyUpdateOrder.BeforeSimulation);
            }
        }
示例#3
0
        /// <summary>
        ///     Used to register <see cref="SuitComputer" /> when in some rare cases the player or player identity was not set in
        ///     <see cref="OnSessionReady" />.
        /// </summary>
        public override void UpdateAfterSimulation()
        {
            if (_suitComputer != null)
            {
                return;
            }

            _suitComputer = SuitComputer.Create();
            if (_suitComputer != null)
            {
                SetUpdateOrder(MyUpdateOrder.BeforeSimulation);
            }
        }
示例#4
0
        /// <inheritdoc />
        protected override void UnloadData()
        {
            Log?.EnterMethod(nameof(UnloadData));

            MyAPIGateway.Session.OnSessionReady -= OnSessionReady;
            MyAPIGateway.Gui.GuiControlRemoved  -= OnGuiControlRemoved;

            if (WaterModAvailable)
            {
                WaterModAPI?.Unregister();
            }

            if (_chatHandler != null)
            {
                _chatHandler.Close();
                _chatHandler = null;
            }

            if (_suitComputer != null)
            {
                _suitComputer.Close();
                _suitComputer = null;
            }

            if (Network != null)
            {
                _networkHandler.Close();
                _networkHandler = null;

                Log?.Info("Cap network connections");
                Network.Close();
                Network = null;
            }

            if (Log != null)
            {
                Log.Info("Logging stopped");
                Log.Flush();
                Log.Close();
                Log = null;
            }
        }