示例#1
0
        internal void Update()
        {
            this.lastSeenEvent = Event.current.type;

            this.SetCurrentDragAndDropMethod();

            if (this.lastSeenEvent == EventType.Repaint)
            {
                this.FinalizeDropObject();
            }

            if (Event.current.isMouse || Event.current.type == EventType.DragUpdated)
            {
                Rect screenSpaceRect;

                if (this.DragHandleRect.HasValue)
                {
                    screenSpaceRect = this.DragHandleRect.Value;
                }
                else
                {
                    screenSpaceRect = this.Rect;
                }

                Vector2 screenPos = GUIUtility.GUIToScreenPoint(new Vector2(screenSpaceRect.x, screenSpaceRect.y));
                screenSpaceRect.x = screenPos.x;
                screenSpaceRect.y = screenPos.y;

                this.IsHovering = screenSpaceRect.Contains(GUIUtility.GUIToScreenPoint(Event.current.mousePosition));
            }

            this.OnDragStarted = false;

            if (DragAndDropManager.IsDragInProgress == false)
            {
                if (Event.current.isMouse)
                {
                    if (this.IsHovering)
                    {
                        if (this.Enabled && Event.current.type == EventType.MouseDown == true && Event.current.button == 0)
                        {
                            this.isMouseDown            = true;
                            this.mouseDownPostionOffset = Event.current.mousePosition - new Vector2(this.Rect.x, this.Rect.y);
                            GUIHelper.RemoveFocusControl();
                            Event.current.Use();
                            DragAndDrop.PrepareStartDrag();
                        }

                        if (this.isMouseDown && Event.current.type == EventType.MouseDrag)
                        {
                            this.isDragging    = true;
                            this.OnDragStarted = true;
                            if (this.Object != null)
                            {
                                DragAndDrop.objectReferences = new UnityEngine.Object[0];
                                DragAndDrop.paths            = null;
                                DragAndDrop.SetGenericData(this.Object.GetType().Name, this.Object);
                                DragAndDrop.StartDrag("ODIN Drag Operation");
                            }
                        }
                    }
                }
            }
            else
            {
                GUIHelper.RequestRepaint();
            }

            if (this.isDragging)
            {
                GUIHelper.RequestRepaint();

                DragAndDropManager.CurrentDraggingHandle = this;

                if (EditorWindow.mouseOverWindow != null)
                {
                    EditorWindow.mouseOverWindow.Focus();
                }

                if (DragAndDropManager.WasDragPerformed)
                {
                    this.IsReadyToBeClaimed = true;

                    if (DragAndDropManager.IsHoveringDropZone == false)
                    {
                        this.DropObject(DropEvents.Canceled);
                    }
                }
            }
            else
            {
                if (this.IsHovering)
                {
                    if (currentHoveringDragHandle == null || this.LayoutDepth >= currentHoveringDragHandle.LayoutDepth)
                    {
                        currentHoveringDragHandle = this;
                    }
                }
                else if (currentHoveringDragHandle == this)
                {
                    currentHoveringDragHandle = null;
                }

                this.IsHovering = currentHoveringDragHandle == this;
            }
        }
        /// <summary>
        /// Begins the table.
        /// </summary>
        public void BeginTable(int rowCount)
        {
            marginFix = marginFix ?? new GUIStyle();
            this.currColIndex = 0;
            this.rows = this.rows ?? new TableRow[0];

            if (this.rowCount != rowCount)
            {
                this.isDirty = 3;
                this.rowCount = rowCount;
            }

            this.RowIndexFrom = Math.Min(this.rowCount, this.RowIndexFrom);
            this.RowIndexTo = Math.Min(this.rowCount, this.RowIndexTo);

            if (this.rows.Length != rowCount)
            {
                Array.Resize(ref this.rows, rowCount);
            }

            if (Event.current.type == EventType.Layout)
            {
                for (int i = this.RowIndexFrom; i < this.RowIndexTo; i++)
                {
                    var row = rows[i];
                    if (row.tmpRowHeight > 0)
                    {
                        if (row.rowHeight != row.tmpRowHeight)
                        {
                            this.isDirty = 3;
                            row.rowHeight = row.tmpRowHeight;
                        }

                        row.tmpRowHeight = 0;
                        this.rows[i] = row;
                    }
                }

                if (this.isDirty > 0)
                {
                    this.UpdateSpaceAllocation();
                    GUIHelper.RequestRepaint();
                }
            }

            if (Event.current.type == EventType.Repaint)
            {
                var p = GUIUtility.GUIToScreenPoint(this.OuterRect.position);
                if (this.outerVisibleRect != p)
                {
                    this.outerVisibleRect = p;
                    this.isDirty = 3;
                }
            }

            var outerRect = EditorGUILayout.BeginVertical(this.GetOuterRectLayoutOptions());

            if (Event.current.type != EventType.Layout && outerRect.height > 1 || Event.current.type == EventType.Repaint)
            {
                if (this.OuterRect != outerRect)
                {
                    this.isDirty = 3;
                    this.OuterRect = outerRect;
                }
            }

            Vector2 newScrollPos;
            if (this.DrawScrollBars())
            {
                newScrollPos = GUILayout.BeginScrollView(this.ScrollPos, false, false, this.GetScrollViewOptions(true));
            }
            else
            {
                this.ignoreScrollView = Event.current.rawType == EventType.ScrollWheel;
                if (this.ignoreScrollView) GUIHelper.PushEventType(EventType.Ignore);
                newScrollPos = GUILayout.BeginScrollView(this.ScrollPos, false, false, GUIStyle.none, GUIStyle.none, this.GetScrollViewOptions(false));
                if (this.ignoreScrollView)
                {
                    GUIHelper.PopEventType();
                    this.isDirty = 3;
                }
            }

            if (newScrollPos != this.ScrollPos)
            {
                this.nextScrollPos = newScrollPos;
                this.isDirty = 3;
            }

            var rect = GUILayoutUtility.GetRect(0, this.totalHeight);
            if (Event.current.type != EventType.Layout && rect.width > 1)
            {
                this.innerVisibleRect = GUIClipInfo.VisibleRect;

                if (this.DrawScrollView)
                {
                    var scrollDelta = this.nextScrollPos - this.ScrollPos;
                    this.innerVisibleRect.y += scrollDelta.y;

                    if (scrollDelta != Vector2.zero)
                    {
                        this.isDirty = 3;
                    }
                }

                if (rect != this.contentRect)
                {
                    this.isDirty = 3;
                }

                if (this.contentRect != rect)
                {
                    this.isDirty = 3;
                }

                this.contentRect = rect;
            }

            if (this.isDirty > 0)
            {
                GUIHelper.RequestRepaint();

                if (Event.current.type == EventType.Repaint)
                {
                    this.isDirty--;
                }
            }

        }
示例#3
0
        /// <summary>
        /// A draggable zone for both Unity and non-unity objects.
        /// </summary>
        public static object DragZone(Rect rect, object value, Type type, bool allowMove, bool allowSwap, int id)
        {
            var tmpNextPreventedDropArea = nextPreventDropAreaRect;

            nextPreventDropAreaRect = new Rect();

            if (value == null)
            {
                return(null);
            }

            // Unity null
            if (!(value as UnityEngine.Object) && typeof(UnityEngine.Object).IsAssignableFrom(value.GetType()))
            {
                return(value);
            }

            var t           = Event.current.type;
            var isMouseOver = rect.Contains(Event.current.mousePosition);
            var unityObject = value as UnityEngine.Object;

            if (isMouseOver && t == EventType.MouseDown)
            {
                GUIHelper.RemoveFocusControl();
                GUIUtility.hotControl      = id;
                GUIUtility.keyboardControl = id;
                dragginObjects             = new object[] { };
                DragAndDrop.PrepareStartDrag();
                GUIHelper.RequestRepaint();
                isAccepted          = false;
                dropZoneObject      = null;
                draggingId          = 0;
                preventDropAreaRect = new Rect();
                currentDragIsMove   = false;
                Event.current.Use();
            }

            if (isAccepted && draggingId == id)
            {
                GUIHelper.RequestRepaint();
                GUI.changed         = true;
                draggingId          = 0;
                preventDropAreaRect = new Rect();

                // TODO: Validate drop zone object, and only return that if it's assignable from type.

                return(allowMove ? (allowSwap ? dropZoneObject : null) : value);
            }

            if (GUIUtility.hotControl != id)
            {
                return(value);
            }
            else if (t == EventType.MouseMove)
            {
                GUIHelper.RequestRepaint();
                draggingId          = 0;
                preventDropAreaRect = new Rect();
                DragAndDrop.PrepareStartDrag();
                DragAndDrop.objectReferences = new UnityEngine.Object[] { };
                GUIHelper.RemoveFocusControl();
                dragginObjects    = new object[] { };
                currentDragIsMove = false;
            }

            if (Event.current.type == EventType.MouseDrag && isMouseOver && (DragAndDrop.objectReferences == null || DragAndDrop.objectReferences.Length == 0))
            {
                isAccepted                = false;
                dropZoneObject            = null;
                draggingId                = id;
                OnDragStartMouseScreenPos = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
                DragAndDrop.StartDrag("Movable drag");
                preventDropAreaRect = tmpNextPreventedDropArea.Expand(1);
                if (unityObject)
                {
                    DragAndDrop.objectReferences = new UnityEngine.Object[] { unityObject };
                    dragginObjects = new object[] { };
                }
                else
                {
                    DragAndDrop.objectReferences = new UnityEngine.Object[] { };
                    dragginObjects = new object[] { value };
                }

                DragAndDrop.activeControlID = 0;
                currentDragIsMove           = allowMove;
                Event.current.Use();
                GUIHelper.RequestRepaint();
            }

            return(value);
        }
示例#4
0
        /// <summary>
        /// A drop zone area for bot Unity and non-unity objects.
        /// </summary>
        public static object DropZone(Rect rect, object value, Type type, bool allowSceneObjects, int id)
        {
            if (rect.Contains(Event.current.mousePosition))
            {
                var t = Event.current.type;

                if (t == EventType.DragUpdated || t == EventType.DragPerform)
                {
                    // This bit disables all dropzones inside the provided preventDropAreaRect.
                    //
                    // RootNode1
                    //    ChileNode1
                    //    ChileNode2
                    //       ChileNode2.1
                    //       ChileNode2.2
                    //    ChileNode3
                    // RootNode2
                    //
                    // If the RootNode has provided a preventDropAreaRect, then that means that the RootNode won't be able to be dragged into any of its child nodes.

                    if (preventDropAreaRect.Contains(new Vector2(rect.x, rect.y)) && preventDropAreaRect.Contains(new Vector2(rect.xMax, rect.yMax)))
                    {
                        return(value);
                    }

                    object obj = null;

                    if (obj == null)
                    {
                        obj = dragginObjects.Where(x => x != null && x.GetType().InheritsFrom(type)).FirstOrDefault();
                    }
                    if (obj == null)
                    {
                        obj = DragAndDrop.objectReferences.Where(x => x != null && x.GetType().InheritsFrom(type)).FirstOrDefault();
                    }

                    if (type.InheritsFrom <Component>() || type.IsInterface)
                    {
                        if (obj == null)
                        {
                            obj = dragginObjects.OfType <GameObject>().Where(x => x != null).Select(x => x.GetComponent(type)).Where(x => x != null).FirstOrDefault();
                        }
                        if (obj == null)
                        {
                            obj = DragAndDrop.objectReferences.OfType <GameObject>().Where(x => x != null).Select(x => x.GetComponent(type)).Where(x => x != null).FirstOrDefault();
                        }
                    }

                    bool acceptsDrag = obj != null;

                    if (acceptsDrag && allowSceneObjects == false)
                    {
                        var uObj = obj as UnityEngine.Object;
                        if (uObj != null)
                        {
                            if (typeof(Component).IsAssignableFrom(uObj.GetType()))
                            {
                                uObj = ((Component)uObj).gameObject;
                            }

                            acceptsDrag = EditorUtility.IsPersistent(uObj);
                        }
                    }

                    if (acceptsDrag)
                    {
                        hoveringAcceptedDropZone = id;
                        bool move = Event.current.modifiers != EventModifiers.Control && draggingId != 0 && currentDragIsMove;
                        if (move)
                        {
                            DragAndDrop.visualMode = DragAndDropVisualMode.Move;
                        }
                        else
                        {
                            DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
                        }

                        Event.current.Use();
                        if (t == EventType.DragPerform)
                        {
                            if (!move)
                            {
                                draggingId = 0;
                                //preventDropAreaRect = new Rect();
                            }

                            // Calling this here makes Unity crash on MacOS
                            // DragAndDrop.objectReferences = new UnityEngine.Object[] { };
                            DragAndDrop.AcceptDrag();
                            GUI.changed = true;
                            GUIHelper.RemoveFocusControl();
                            dragginObjects              = new object[] { };
                            currentDragIsMove           = false;
                            isAccepted                  = true;
                            dropZoneObject              = value;
                            preventDropAreaRect         = new Rect();
                            DragAndDrop.activeControlID = 0;
                            GUIHelper.RequestRepaint();
                            return(obj);
                        }
                        else
                        {
                            DragAndDrop.activeControlID = id;
                        }
                    }
                    else
                    {
                        hoveringAcceptedDropZone = 0;
                        DragAndDrop.visualMode   = DragAndDropVisualMode.Rejected;
                    }
                }
            }
            else
            {
                if (hoveringAcceptedDropZone == id)
                {
                    hoveringAcceptedDropZone = 0;
                }
            }

            return(value);
        }
示例#5
0
        /// <summary>
        /// Draws a objectpicker button in the given rect. This one is designed to look good on top of DrawDropZone().
        /// </summary>
        public static object ObjectPickerZone(Rect rect, object value, Type type, bool allowSceneObjects, int id)
        {
            var btnId        = GUIUtility.GetControlID(FocusType.Passive);
            var objectPicker = ObjectPicker.GetObjectPicker(type.FullName + "+" + GUIHelper.CurrentWindowInstanceID.ToString() + "+" + id, type);
            var selectRect   = rect.AlignBottom(15).AlignCenter(45);
            var uObj         = value as UnityEngine.Object;

            selectRect.xMin = Mathf.Max(selectRect.xMin, rect.xMin);

            var hide = IsDragging || Event.current.type == EventType.Repaint && !rect.Contains(Event.current.mousePosition);

            if (hide)
            {
                GUIHelper.PushColor(new Color(0, 0, 0, 0));
                GUIHelper.PushGUIEnabled(false);
            }

            bool hideInspectorBtn = !hide && !(uObj);

            if (hideInspectorBtn)
            {
                GUIHelper.PushGUIEnabled(false);
                GUIHelper.PushColor(new Color(0, 0, 0, 0));
            }

            var inspectBtn = rect.AlignRight(14);

            inspectBtn.height = 14;
            SirenixEditorGUI.BeginDrawOpenInspector(inspectBtn, uObj, rect);
            SirenixEditorGUI.EndDrawOpenInspector(inspectBtn, uObj);

            if (hideInspectorBtn)
            {
                GUIHelper.PopColor();
                GUIHelper.PopGUIEnabled();
            }

            if (GUI.Button(selectRect, "select", SirenixGUIStyles.TagButton))
            {
                GUIHelper.RemoveFocusControl();
                objectPicker.ShowObjectPicker(value, allowSceneObjects, rect, false);
                Event.current.Use();
            }

            if (Event.current.keyCode == KeyCode.Return && Event.current.type == EventType.KeyDown && EditorGUIUtility.keyboardControl == id)
            {
                objectPicker.ShowObjectPicker(value, allowSceneObjects, rect, false);
                Event.current.Use();
            }

            if (hide)
            {
                GUIHelper.PopColor();
                GUIHelper.PopGUIEnabled();
            }

            if (objectPicker.IsReadyToClaim)
            {
                GUIHelper.RequestRepaint();
                GUI.changed = true;
                var newValue = objectPicker.ClaimObject();
                Event.current.Use();
                return(newValue);
            }

            if (objectPicker.IsPickerOpen && typeof(UnityEngine.Object).IsAssignableFrom(type))
            {
                return(objectPicker.CurrentSelectedObject);
            }

            if (Event.current.keyCode == KeyCode.Delete && Event.current.type == EventType.KeyDown && EditorGUIUtility.keyboardControl == id)
            {
                Event.current.Use();
                GUI.changed = true;
                return(null);
            }

            if (uObj && Event.current.rawType == EventType.MouseUp && rect.Contains(Event.current.mousePosition) && Event.current.button == 0)
            {
                // For components ping the attached game object instead, because then Unity can figure out to ping prefabs in the project window too.
                UnityEngine.Object pingObj = uObj;
                if (pingObj is Component)
                {
                    pingObj = (pingObj as Component).gameObject;
                }

                EditorGUIUtility.PingObject(pingObj);
            }

            return(value);
        }
示例#6
0
 /// <summary>
 /// Recaluclates cell and column sizes in the next frame.
 /// </summary>
 public void MarkDirty()
 {
     this.isDirty = true;
     GUIHelper.RequestRepaint();
 }
示例#7
0
        /// <summary>
        /// Draws the table.
        /// </summary>
        public void DrawTable()
        {
            var e = Event.current.type;

            if (this.minTalbeSize.y == 0 || this.isDirty)
            {
                this.ReCalculateSizes();
            }

            // If there are not auto-width columns it means that the table has a fixed width, and doesn't expand.
            // Otherwise it does expand.
            // Here we also make sure that we allocate atleast 10 pixels per auto-width column.
            GUILayoutOptions.GUILayoutOptionsInstance guiLayoutOptions;
            if (this.numOfAutoWidthColumns == 0)
            {
                guiLayoutOptions = GUILayoutOptions.ExpandWidth(false).Width(this.minTalbeSize.x);
            }
            else
            {
                guiLayoutOptions = GUILayoutOptions.ExpandWidth().MinWidth(this.minTalbeSize.x + this.numOfAutoWidthColumns * 10);
            }

            var newRect = GUILayoutUtility.GetRect(0, this.minTalbeSize.y > 0 ? this.minTalbeSize.y : 10, guiLayoutOptions);

            if (this.RespectIndentLevel)
            {
                newRect = UnityEditor.EditorGUI.IndentedRect(newRect);
            }

            // Recalcualte sizes if resized.
            if (e == EventType.Repaint)
            {
                if (this.tableRect.width != newRect.width || this.tableRect.x != newRect.x || this.tableRect.y != newRect.y)
                {
                    this.tableRect = newRect;
                    this.ReCalculateSizes();
                }
                else
                {
                    this.tableRect = newRect;
                }
            }

            // Handle resizing:
            for (int x = 0; x < this.ColumnCount - 1; x++)
            {
                if (x < this.ColumnCount - 1 && this.columnInfos[x + 1].Resizable == false)
                {
                    continue;
                }
                if (this.columnInfos[x].Resizable == false)
                {
                    continue;
                }

                GUITableCell resizeCell = null;
                for (int y = 0; y < this.RowCount; y++)
                {
                    var candidate = this.cells[x, y];
                    if (candidate != null && candidate.SpanX == false)
                    {
                        resizeCell = candidate;
                        break;
                    }
                }

                if (resizeCell != null)
                {
                    var rect = resizeCell.Rect;
                    rect.x     = rect.xMax - 5;
                    rect.width = 10;

                    var mouseDelta = SirenixEditorGUI.SlideRect(rect).x;
                    if (mouseDelta != 0)
                    {
                        if (mouseDelta > 0)
                        {
                            var        ci = this.columnInfos[x];
                            ColumnInfo nextResizableCol = null;

                            for (int j = x + 1; j < this.ColumnCount; j++)
                            {
                                if (this.columnInfos[j].Resizable)
                                {
                                    nextResizableCol = this.columnInfos[j];
                                    break;
                                }
                            }

                            if (nextResizableCol != null)
                            {
                                float remaining = nextResizableCol.ColumnWidth - nextResizableCol.ColumnMinWidth;
                                if (nextResizableCol != null && remaining > 0)
                                {
                                    mouseDelta       = Mathf.Min(mouseDelta, remaining);
                                    ci.ResizeOffset += mouseDelta;
                                    nextResizableCol.ResizeOffset -= mouseDelta;
                                }

                                this.ReCalculateSizes();
                            }
                        }
                        else
                        {
                            var ci = this.columnInfos[x + 1];
                            mouseDelta *= -1;
                            ColumnInfo prevResizableCol = null;

                            for (int j = x; j >= 0; j--)
                            {
                                if (this.columnInfos[j].Resizable)
                                {
                                    prevResizableCol = this.columnInfos[j];
                                    break;
                                }
                            }

                            if (prevResizableCol != null)
                            {
                                float remaining = prevResizableCol.ColumnWidth - prevResizableCol.ColumnMinWidth;
                                if (prevResizableCol != null && remaining > mouseDelta)
                                {
                                    mouseDelta       = Mathf.Min(mouseDelta, remaining);
                                    ci.ResizeOffset += mouseDelta;
                                    prevResizableCol.ResizeOffset -= mouseDelta;
                                }
                            }

                            this.ReCalculateSizes();
                        }
                    }
                }
            }

            GUIHelper.PushIndentLevel(0);

            // Draw Cells:
            for (int x = 0; x < this.ColumnCount; x++)
            {
                for (int y = 0; y < this.RowCount; y++)
                {
                    var cell = this.cells[x, y];
                    if (cell != null)
                    {
                        cell.Draw();
                    }
                }
            }

            GUIHelper.PopIndentLevel();
        }