/// <summary> /// Initializes the drawer. /// </summary> public UnityPropertyAttributeDrawer() { this.drawer = new TDrawer(); if (UnityPropertyHandlerUtility.IsAvailable) { this.propertyHandler = UnityPropertyHandlerUtility.CreatePropertyHandler(this.drawer); } }
/// <summary> /// Initializes the property drawer. /// </summary> public AbstractTypeUnityPropertyDrawer() { this.drawer = new TDrawer(); if (UnityPropertyHandlerUtility.IsAvailable) { this.propertyHandler = UnityPropertyHandlerUtility.CreatePropertyHandler(this.drawer); } }