public void CreateFlock(List <Texture2D> PetalTextures, Texture2D RogueTexture) { for (int i = 0; i < NumFlock; i++) { Agents.Add(new FlockAgent(FlockTools.Pick(PetalTextures))); } for (int i = 0; i < NumRogue; i++) { Agents.Add(new RogueAgent(RogueTexture)); } }
private void CreateHistory() { for (int i = Past.Count - 1; i >= 0; i--) { Past[i].Color.A -= 5; if (Past[i].Color.A < 5) { Past.RemoveAt(i); } } if (Past.Count > 0) { int index = FlockTools.GetRandomInteger(Past.Count); Color PickedColor = FlockTools.Pick(new List <Color> { Color.DarkSeaGreen, Color.DarkTurquoise, Color.DarkRed, Color.LightYellow, Color.White, Color.FloralWhite }) * 0.5f; PickedColor.A = Past[index].Color.A; Past[index].Color = PickedColor; } Past.Add(new PastPosition() { Position = Position + FlockTools.GetRandomVector2(-2, 2, -2, 2), Color = Color.White }); }