public void SwitchScene_SceneScopeIsCreated() { var logger = new LoggerMockup(); var sceneScopeFactory = new SceneScopeFactoryMockup(); var moduleResources = new SingularityModules[0]; var sceneEventsProvider = new SceneEventsProviderMockup(); using (var scope = new GameScope(logger, sceneScopeFactory, sceneEventsProvider, moduleResources)) { sceneEventsProvider.TriggerEntered(); Assert.Single(sceneScopeFactory.CreateCalls); } }
public void SceneIsDisposed_SceneScopeIsDiposed() { var logger = new LoggerMockup(); var sceneScopeFactory = new SceneScopeFactoryMockup(); var moduleResources = new SingularityModules[0]; var sceneEventsProvider = new SceneEventsProviderMockup(); using (var scope = new GameScope(logger, sceneScopeFactory, sceneEventsProvider, moduleResources)) { sceneEventsProvider.TriggerEntered(); SceneScope createdSceneScope = sceneScopeFactory.CreatedSceneScopes[0]; Assert.False(createdSceneScope.IsDisposed); sceneEventsProvider.TriggerLeaving(); Assert.True(createdSceneScope.IsDisposed); } }