public Renderer(World world, HiveForm hiveForm, Field fieldForm) { _world = world; _hiveForm = hiveForm; _fieldForm = fieldForm; InitializeImages(); }
public Bee(int id, Point location, Hive hive, World world) { _id = id; _location = location; _hive = hive; _world = world; IsInsideHive = true; State = new IdleState(this); }
public Hive(World world, Bee.BeeMessage messageSender) { MessageSender = messageSender; Honey = INITIAL_HONEY; InitializeLocations(); _world = world; Random random = new Random(); for (int i = 0; i < INITIAL_BEES; i++) AddBee(random); }
private void ResetSimulator() { _framesRun = 0; _world = new World(SendMessage); CreateRenderer(); }
private void openToolStripButton_Click(object sender, EventArgs e) { World currentWorld = _world; int currentFramesRun = _framesRun; bool enabled = timer1.Enabled; if (enabled) timer1.Stop(); OpenFileDialog openDialog = new OpenFileDialog { InitialDirectory = @"C:\BeeSimulator", Filter = "Simulator Files (*.sim)|*.sim", CheckFileExists = true, CheckPathExists = true, Title = "Choose a file with a simulation to load" }; if (openDialog.ShowDialog() == DialogResult.OK) { try { BinaryFormatter bf = new BinaryFormatter(); using (Stream output = File.OpenRead(openDialog.FileName)) { _world = (World)bf.Deserialize(output); _framesRun = (int)bf.Deserialize(output); } } catch (Exception ex) { MessageBox.Show("Unable to read the simulator file\r\n" + ex.Message, "Bee simulator error", MessageBoxButtons.OK, MessageBoxIcon.Error); _world = currentWorld; _framesRun = currentFramesRun; } } _world.Hive.MessageSender = SendMessage; foreach (Bee bee in _world.Bees) bee.MessageSender = SendMessage; if (enabled) timer1.Start(); CreateRenderer(); }