public override bool CanUse(State state) { if (!base.CanUse(state)) { return(false); } return(!WasteNot2.IsActive(state)); }
public static uint DurabilityLoss(uint baseDurability, State state) { if (WasteNot.IsActive(state) || WasteNot2.IsActive(state)) { return(5); } else { return(10); } }