private static void HandlePlayMode(PlayModeStateChange state) { if (state == PlayModeStateChange.ExitingPlayMode && Instance != null) { Instance.Refresh(); } }
private static void HandlePlayMode(PlayModeStateChange state) { if (state == PlayModeStateChange.ExitingEditMode && Instance != null && Instance.API != null) { Instance.API.Disconnect(); } if (state == PlayModeStateChange.ExitingPlayMode && Instance != null) { Instance.Refresh(); } }
private static void HandlePlayMode(PlayModeStateChange state) { if (Instance == null) { return; } if (state == PlayModeStateChange.ExitingPlayMode) { Instance.Refresh(); } else if (state == PlayModeStateChange.ExitingEditMode) { Instance.API.Disconnect(); } }