private bool TryGetBuilderVert(Vector3Int pos, out Vert vert) { vert = null; var dx = pos.x - voxelData.gridSize[0]; var dy = pos.y - voxelData.gridSize[1]; var dz = pos.z - voxelData.gridSize[2]; if (dx < 0 && dy < 0 && dz < 0) { return(voxelData.builderVerts.TryGetValue(pos, out vert)); } var neighborOffset = new Vector3Int(Math.Max(dx + 1, 0), Math.Max(dy + 1, 0), Math.Max(dz + 1, 0)); var lNeighborData = neighborData[neighborOffset]; if (lNeighborData.builderVerts.Count == 0) { return(false); } var nPos = (Vector3Int.one - neighborOffset) * pos; return(lNeighborData.builderVerts.TryGetValue(nPos, out vert)); }
private void LevelVert(Vert vert) { if (!vert.needsLeveling) { return; } var sum = 0f; var count = 0; foreach (var link in vert.links) { if (TryGetBuilderVert(link, out var linkedVert)) { if (linkedVert.needsLeveling) { continue; } sum += linkedVert.position.y; count++; } } if (count == 0) { return; } var pos = vert.position; pos.y = sum / count; vert.position = pos; vert.needsLeveling = false; }
private MeshData ProcessFinalMesh(MeshData intermediateMesh) { var doRemove = settings.removeSmallSurfaces; var threshold = settings.smallSurfaceTriangleThreshold; if (threshold < 1) { doRemove = false; } var result = new MeshData(); var indexReplacementDict = new Dictionary <int, int>(); var vertDict = new Dictionary <int, Vert>(); var count = 0; var tmpVerts = new List <Vert>(); var stack = new Stack <Vert>(); foreach (var vert in voxelData.builderVerts) { var i = count++; vert.Value.assignedIndex = i; var pos = vert.Value.position; if (pos.x == 0 || pos.z == 0) { vert.Value.chunkEdge = true; } vertDict.Add(i, vert.Value); foreach (var index in vert.Value.indices) { indexReplacementDict[index] = vert.Value.assignedIndex; } } foreach (var neighbor in neighborData) { foreach (var vert in neighbor.Value.builderVerts) { var i = count++; vert.Value.assignedIndex = i; vert.Value.chunkEdge = true; vertDict.Add(i, vert.Value); foreach (var index in vert.Value.indices) { indexReplacementDict[index] = vert.Value.assignedIndex; } } } if (doRemove) { var safety = 1024; while (safety-- > 0) { Vert start = null; foreach (var vert in vertDict) { if (vert.Value.connectedCount == 0) { start = vert.Value; break; } } if (start == null) { break; } tmpVerts.Clear(); stack.Clear(); stack.Push(start); var chunkEdge = false; while (stack.Count > 0) { var vert = stack.Pop(); tmpVerts.Add(vert); vert.connectedCount = -1; if (vert.chunkEdge) { chunkEdge = true; } foreach (var link in vert.links) { if (TryGetBuilderVert(link, out var linkedVert)) { if (linkedVert.connectedCount == 0) { stack.Push(linkedVert); } } } } // Verts from neighboring chunks are not counted - always assume that triangles adjacent to chunk // edges are above removal threshold. var vertCount = tmpVerts.Count; if (chunkEdge) { vertCount += threshold; } foreach (var vert in tmpVerts) { vert.connectedCount = vertCount; } } if (safety == 0) { Debug.LogWarning("Failed to remove small meshes, emergency break."); } } foreach (var index in intermediateMesh.indices) { var vert = vertDict[indexReplacementDict[index]]; if (doRemove && vert.connectedCount < threshold) { continue; } result.verts.Add(vert.position); result.indices.Add(index); } return(result); }