private static void drawOutside(SpriteBatch spriteBatch, GameTime gameTime) { Point topLeft = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Left, SimulationGame.VisibleArea.Top, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y); Point bottomRight = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Right, SimulationGame.VisibleArea.Bottom, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y); for (int blockX = topLeft.X; blockX < bottomRight.X; blockX++) { for (int blockY = topLeft.Y; blockY < bottomRight.Y; blockY++) { Point worldGridChunkPosition = GeometryUtils.GetChunkPosition(blockX, blockY, WorldGrid.WorldChunkBlockSize.X, WorldGrid.WorldChunkBlockSize.Y); WorldGridChunk worldGridChunk = SimulationGame.World.GetFromChunkPoint(worldGridChunkPosition.X, worldGridChunkPosition.Y); BlockRenderer.Draw(spriteBatch, blockX * WorldGrid.BlockSize.X, blockY * WorldGrid.BlockSize.Y, worldGridChunk.GetBlockType(blockX, blockY)); } } Point chunkTopLeft = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Left, SimulationGame.VisibleArea.Top, WorldGrid.WorldChunkPixelSize.X, WorldGrid.WorldChunkPixelSize.Y); Point chunkBottomRight = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Right, SimulationGame.VisibleArea.Bottom, WorldGrid.WorldChunkPixelSize.X, WorldGrid.WorldChunkPixelSize.Y); for (int chunkX = chunkTopLeft.X; chunkX <= chunkBottomRight.X; chunkX++) { for (int chunkY = chunkTopLeft.Y; chunkY <= chunkBottomRight.Y; chunkY++) { WorldGridChunk worldGridChunk = SimulationGame.World.GetFromChunkPoint(chunkX, chunkY); if (SimulationGame.IsDebug) { SimulationGame.PrimitiveDrawer.Rectangle(new Rectangle(chunkX * WorldGrid.WorldChunkPixelSize.X, chunkY * WorldGrid.WorldChunkPixelSize.X, WorldGrid.WorldChunkPixelSize.X, WorldGrid.WorldChunkPixelSize.Y), worldGridChunk.IsPersistent ? Color.Blue : Color.Red); } if (worldGridChunk.AmbientObjects != null) { foreach (AmbientObject ambientObject in worldGridChunk.AmbientObjects) { if (SimulationGame.VisibleArea.Contains(ambientObject.Position) && ambientObject.InteriorID == SimulationGame.Player.InteriorID) { if (ambientObject.CustomRenderer != null) { ambientObject.CustomRenderer.Draw(spriteBatch, gameTime); } else { AmbientObjectRenderer.Draw(spriteBatch, gameTime, ambientObject); } } } } if (worldGridChunk.ContainedObjects != null) { foreach (var containedObject in worldGridChunk.ContainedObjects) { if (SimulationGame.VisibleArea.Contains(containedObject.Position) && containedObject.InteriorID == SimulationGame.Player.InteriorID) { if (containedObject.CustomRenderer != null) { containedObject.CustomRenderer.Draw(spriteBatch, gameTime); } else { if (containedObject is LivingEntity) { LivingEntityRenderer.Draw(spriteBatch, gameTime, (LivingEntity)containedObject); } else if (containedObject is AmbientHitableObject) { AmbientHitableObjectRenderer.Draw(spriteBatch, gameTime, (AmbientHitableObject)containedObject); } } } } } if (worldGridChunk.ContainedEffects != null) { foreach (var effectItem in worldGridChunk.ContainedEffects) { EffectRenderer.Draw(spriteBatch, gameTime, effectItem.Value); } } if (SimulationGame.IsDebug && worldGridChunk.WorldLinks != null) { foreach (var worldLinkItem in worldGridChunk.WorldLinks) { if (SimulationGame.VisibleArea.Contains(new Point(worldLinkItem.Value.FromBlock.X * WorldGrid.BlockSize.X, worldLinkItem.Value.FromBlock.Y * WorldGrid.BlockSize.Y))) { SimulationGame.PrimitiveDrawer.Rectangle(new Rectangle(worldLinkItem.Value.FromBlock.X * WorldGrid.BlockSize.X, worldLinkItem.Value.FromBlock.Y * WorldGrid.BlockSize.Y, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y), Color.DarkBlue); } } } } } }
private static void drawInterior(SpriteBatch spriteBatch, GameTime gameTime, Interior interior) { Point topLeft = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Left, SimulationGame.VisibleArea.Top, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y); Point bottomRight = GeometryUtils.GetChunkPosition(SimulationGame.VisibleArea.Right, SimulationGame.VisibleArea.Bottom, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y); topLeft.X = Math.Max(0, topLeft.X); topLeft.Y = Math.Max(0, topLeft.Y); bottomRight.X = Math.Min(interior.Dimensions.X, bottomRight.X); bottomRight.Y = Math.Min(interior.Dimensions.Y, bottomRight.Y); for (int blockX = topLeft.X; blockX < bottomRight.X; blockX++) { for (int blockY = topLeft.Y; blockY < bottomRight.Y; blockY++) { BlockRenderer.Draw(spriteBatch, blockX * WorldGrid.BlockSize.X, blockY * WorldGrid.BlockSize.Y, interior.GetBlockType(blockX, blockY)); } } if (interior.AmbientObjects != null) { foreach (AmbientObject ambientObject in interior.AmbientObjects) { if (SimulationGame.VisibleArea.Contains(ambientObject.Position) && ambientObject.InteriorID == SimulationGame.Player.InteriorID) { if (ambientObject.CustomRenderer != null) { ambientObject.CustomRenderer.Draw(spriteBatch, gameTime); } else { AmbientObjectRenderer.Draw(spriteBatch, gameTime, ambientObject); } } } } if (interior.ContainedObjects != null) { foreach (var containedObject in interior.ContainedObjects) { if (SimulationGame.VisibleArea.Contains(containedObject.Position) && containedObject.InteriorID == SimulationGame.Player.InteriorID) { if (containedObject.CustomRenderer != null) { containedObject.CustomRenderer.Draw(spriteBatch, gameTime); } else { if (containedObject is LivingEntity) { LivingEntityRenderer.Draw(spriteBatch, gameTime, (LivingEntity)containedObject); } else if (containedObject is AmbientHitableObject) { AmbientHitableObjectRenderer.Draw(spriteBatch, gameTime, (AmbientHitableObject)containedObject); } } } } } if (interior.ContainedEffects != null) { foreach (var effectItem in interior.ContainedEffects) { EffectRenderer.Draw(spriteBatch, gameTime, effectItem.Value); } } if (SimulationGame.IsDebug && interior.WorldLinks != null) { foreach (var worldLinkItem in interior.WorldLinks) { if (SimulationGame.VisibleArea.Contains(new Point(worldLinkItem.Value.FromBlock.X * WorldGrid.BlockSize.X, worldLinkItem.Value.FromBlock.Y * WorldGrid.BlockSize.Y))) { SimulationGame.PrimitiveDrawer.Rectangle(new Rectangle(worldLinkItem.Value.FromBlock.X * WorldGrid.BlockSize.X, worldLinkItem.Value.FromBlock.Y * WorldGrid.BlockSize.Y, WorldGrid.BlockSize.X, WorldGrid.BlockSize.Y), Color.DarkBlue); } } } }