private void MoveBones(float barY) { ShoppingMeter.NormalizeProgress(ref barY, 0.3f); Vector3 pos = new Vector3(0f, barY, 0f); Animation.SetBonePosition(base.ObjectId, "_capsule_liquid_increases_", pos, 0f); Animation.SetBonePosition(base.ObjectId, "_capsule_liquid_twoTone_", pos, 0f); }
public static ShoppingMeter StartShoppingGain(Sim sim, ShoppingProgress progress, float overallModifier) { if (Cheats.sHeadlineEffectsHidden) { return(null); } ShoppingMeter shoppingMeter = ShoppingMeter.CreateShoppingMeter(); if (shoppingMeter != null) { shoppingMeter.mProgress = progress; shoppingMeter.mSim = sim; shoppingMeter.UpdateGainRateGlow(overallModifier); shoppingMeter.ShowMeter(); return(shoppingMeter); } return(null); }