示例#1
0
        private static void fillOutOutputRoomData_checkULCorner(SimpleRoom_Output thisRoom_output, SimpleRoom_Output leftRoom_output,
                                                                SimpleRoom_Output upRoom_output, SimpleRoom_Output diagonalRoom_output,
                                                                SimpleRoom_Building thisRoom_building, SimpleRoom_Building leftRoom_building,
                                                                SimpleRoom_Building upRoom_building, SimpleRoom_Building diagonalRoom_building)
        {
            // If any of these rooms are empty, keep the corner closed:
            if (!thisRoom_output.getIsNotEmpty() || !leftRoom_output.getIsNotEmpty() ||
                !upRoom_output.getIsNotEmpty() || !diagonalRoom_output.getIsNotEmpty())
            {
                return;
            }

            // Check all eight walls connected to this corner. If all of them are open, open up the corner:
            if (thisRoom_output.getWallIsOpen(Constants.doorID_up) && thisRoom_output.getWallIsOpen(Constants.doorID_left) &&
                // leftRoom_output.getWallIsOpen(Constants.doorID_up) && leftRoom_output.getWallIsOpen(Constants.doorID_right) &&
                // upRoom_output.getWallIsOpen(Constants.doorID_down) && upRoom_output.getWallIsOpen(Constants.doorID_left) &&
                diagonalRoom_output.getWallIsOpen(Constants.doorID_down) && diagonalRoom_output.getWallIsOpen(Constants.doorID_right) &&
                (thisRoom_building.getContainsDoor() == Constants.simplified_doorStatus_undefined ||
                 thisRoom_building.getPreviousRoomDirection() == Constants.doorID_right || thisRoom_building.getPreviousRoomDirection() == Constants.doorID_down) &&
                (leftRoom_building.getContainsDoor() == Constants.simplified_doorStatus_undefined ||
                 leftRoom_building.getPreviousRoomDirection() == Constants.doorID_left || leftRoom_building.getPreviousRoomDirection() == Constants.doorID_down) &&
                (upRoom_building.getContainsDoor() == Constants.simplified_doorStatus_undefined ||
                 upRoom_building.getPreviousRoomDirection() == Constants.doorID_up || upRoom_building.getPreviousRoomDirection() == Constants.doorID_right) &&
                (diagonalRoom_building.getContainsDoor() == Constants.simplified_doorStatus_undefined ||
                 diagonalRoom_building.getPreviousRoomDirection() == Constants.doorID_up || diagonalRoom_building.getPreviousRoomDirection() == Constants.doorID_left))
            {
                thisRoom_output.setCornerAsOpen(Constants.cornerID_ul);
                leftRoom_output.setCornerAsOpen(Constants.cornerID_ur);
                upRoom_output.setCornerAsOpen(Constants.cornerID_dl);
                diagonalRoom_output.setCornerAsOpen(Constants.cornerID_dr);
            }
        }