/// <summary>
        /// The function generates models from the controller data
        /// </summary>
        /// <param name="g"></param>
        /// <param name="map"></param>
        /// <param name="style"></param>
        public void generate(GController g,Skinner map,Style style)
        {
            IEnumerator<GObject> iter = g.getEnumerator();

            while (iter.MoveNext())
            {
                models.Add(new SWFrameModel(iter.Current, map, style));
            }
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            ContentWrapper.getInstance().setContent(Content);

            //Load all the scripts
            ScriptKeeper.getInstance().init("scripts/scripts.xml");

            //Load the GUI components

            swMinder = new SWMinder();
            gController = new GController();
            playerCollection = new PlayerCollection();

            //Load the fonts
            SpriteFontFactory.getInstance().load();

            base.Initialize();
        }