/// <summary> /// The function generates models from the controller data /// </summary> /// <param name="g"></param> /// <param name="map"></param> /// <param name="style"></param> public void generate(GController g,Skinner map,Style style) { IEnumerator<GObject> iter = g.getEnumerator(); while (iter.MoveNext()) { models.Add(new SWFrameModel(iter.Current, map, style)); } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ContentWrapper.getInstance().setContent(Content); //Load all the scripts ScriptKeeper.getInstance().init("scripts/scripts.xml"); //Load the GUI components swMinder = new SWMinder(); gController = new GController(); playerCollection = new PlayerCollection(); //Load the fonts SpriteFontFactory.getInstance().load(); base.Initialize(); }