private void InitializeGraphics()
        {
            try {
                PresentParameters presentParams = new PresentParameters();
                presentParams.Windowed = true;
                presentParams.SwapEffect = SwapEffect.Discard;
                presentParams.BackBufferFormat = Format.Unknown;
                presentParams.AutoDepthStencilFormat = DepthFormat.D16;
                presentParams.EnableAutoDepthStencil = true;

                // Store the default adapter
                int adapterOrdinal = Manager.Adapters.Default.Adapter;
                CreateFlags flags = CreateFlags.SoftwareVertexProcessing;

                // Check to see if we can use a pure hardware device
                Caps caps = Manager.GetDeviceCaps(adapterOrdinal, DeviceType.Hardware);

                // Do we support hardware vertex processing?
                if (caps.DeviceCaps.SupportsHardwareTransformAndLight)
                    // Replace the software vertex processing
                    flags = CreateFlags.HardwareVertexProcessing;

                // Do we support a pure device?
                if (caps.DeviceCaps.SupportsPureDevice)
                    flags |= CreateFlags.PureDevice;

                device = new Device(0, DeviceType.Hardware, this, flags, presentParams);
                device.DeviceReset += new System.EventHandler(this.OnResetDevice);
                OnResetDevice(device, null);

                tileSheet = TextureLoader.FromFile(device, MediaUtilities.FindFile("donuts.bmp"), 1024, 1024,
                    1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked((int)0xff000000)));
                //Uncomment these lines to see the spite border areas
                //				donutTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile("donuts.bmp"), 1024, 1024,
                //					1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, 0);

                tileSet = new TileSet(tileSheet, 0, 0, 6, 5, 32, 32);
                tilePosition = new Rectangle(tileSet.XOrigin, tileSet.YOrigin,tileSet.ExtentX*2, tileSet.ExtentY*2);

                hrt.Start();

            }
            catch (DirectXException) {
                // Catch any errors and return a failure
            }
        }
        private void InitializeGraphics()
        {
            try {
                PresentParameters presentParams = new PresentParameters();
                presentParams.Windowed = true;
                presentParams.SwapEffect = SwapEffect.Discard;
                presentParams.BackBufferFormat = Format.Unknown;
                presentParams.AutoDepthStencilFormat = DepthFormat.D16;
                presentParams.EnableAutoDepthStencil = true;

                // Store the default adapter
                int adapterOrdinal = D3D.Manager.Adapters.Default.Adapter;
                CreateFlags flags = CreateFlags.SoftwareVertexProcessing;

                // Check to see if we can use a pure hardware device
                D3D.Caps caps = D3D.Manager.GetDeviceCaps(adapterOrdinal, D3D.DeviceType.Hardware);

                // Do we support hardware vertex processing?
                if (caps.DeviceCaps.SupportsHardwareTransformAndLight)
                    // Replace the software vertex processing
                    flags = CreateFlags.HardwareVertexProcessing;

                // Do we support a pure device?
                if (caps.DeviceCaps.SupportsPureDevice)
                    flags |= CreateFlags.PureDevice;

                device = new D3D.Device(0, D3D.DeviceType.Hardware, this, flags, presentParams);
                device.DeviceReset += new System.EventHandler(this.OnResetDevice);
                OnResetDevice(device, null);

                tileSheet = TextureLoader.FromFile(device, MediaUtilities.FindFile("donuts.bmp"), 1024, 1024,
                    1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked((int)0xff000000)));

                tileSet = new TileSet(tileSheet, 0, 0, 6, 5, 32, 32);
                tilePosition = new Rectangle(tileSet.XOrigin, tileSet.YOrigin,tileSet.ExtentX*2, tileSet.ExtentY*2);

                //set up DirectInput keyboard device...
                kbd = new DI.Device(SystemGuid.Keyboard);
                kbd.SetCooperativeLevel(this,
                    DI.CooperativeLevelFlags.Background | DI.CooperativeLevelFlags.NonExclusive );
                kbd.Acquire();

                //Set up DirectSound device and buffers
                snd = new DS.Device();
                snd.SetCooperativeLevel(this, DS.CooperativeLevel.Normal);
                bounce = new DS.SecondaryBuffer(MediaUtilities.FindFile("bounce.wav"), snd);

                hrt.Start();
            }
            catch (DirectXException) {
                // Catch any errors and return a failure
            }
        }