public static void RegisterTypes() { // Register SS types for loading by SSAssetManager SSAssetManager.RegisterLoadDelegate <SSTexture>( (ctx, filename) => { return(new SSTexture(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSTextureWithAlpha>( (ctx, filename) => { return(new SSTextureWithAlpha(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSMesh_wfOBJ>( (ctx, filename) => { return(new SSMesh_wfOBJ(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSVertexShader>( (ctx, filename) => { return(new SSVertexShader(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSFragmentShader>( (ctx, filename) => { return(new SSFragmentShader(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSGeometryShader>( (ctx, filename) => { return(new SSGeometryShader(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSSkeletalMeshMD5[]> ( (ctx, filename) => { return(SSMD5MeshParser.ReadMeshes(ctx, filename)); } ); SSAssetManager.RegisterLoadDelegate <SSSkeletalAnimationMD5> ( (ctx, filename) => { return(SSMD5AnimParser.ReadAnimation(ctx, filename)); } ); }
public static void RegisterTypes() { // Register SS types for loading by SSAssetManager SSAssetManager.RegisterLoadDelegate <SSTexture>( (path) => { return(new SSTexture(path)); } ); SSAssetManager.RegisterLoadDelegate <SSTextureWithAlpha>( (path) => { return(new SSTextureWithAlpha(path)); } ); SSAssetManager.RegisterLoadDelegate <SSMesh_wfOBJ>( (path) => { return(new SSMesh_wfOBJ(path)); } ); SSAssetManager.RegisterLoadDelegate <SSVertexShader>( (path) => { return(new SSVertexShader(path)); } ); SSAssetManager.RegisterLoadDelegate <SSFragmentShader>( (path) => { return(new SSFragmentShader(path)); } ); SSAssetManager.RegisterLoadDelegate <SSGeometryShader>( (path) => { return(new SSGeometryShader(path)); } ); SSAssetManager.RegisterLoadDelegate <SSSkeletalMeshMD5[]> ( (path) => { return(SSMD5MeshParser.ReadMeshes(path)); } ); SSAssetManager.RegisterLoadDelegate <SSSkeletalAnimationMD5> ( (path) => { return(SSMD5AnimParser.ReadAnimation(path)); } ); SSAssetManager.RegisterLoadDelegate <MatterHackers.Agg.Font.TypeFace>( (path) => { return(SSFontLoader.loadTypeFace(path)); } ); #if false SSAssetManager.RegisterLoadDelegate <FontFamily[]>( (ctx, path) => { return(SSFontLoader.loadFontFamilies(path)); } ); #endif }
public static SSSkeletalMeshMD5[] ReadMeshes(SSAssetManager.Context ctx, string filename) { var parser = new SSMD5MeshParser(ctx, filename); return(parser.readMeshes()); }
public static SSSkeletalMeshMD5[] ReadMeshes(SSAssetManager.Context ctx, string filename) { var parser = new SSMD5MeshParser (ctx, filename); return parser.readMeshes (); }