private static void loadRoom(ref SceneManager sManager) { var triangleList = Parser.getTriangleListFromFile(Constants.Filepath_objectdata, "Room"); vec4 position = new vec4(0, 30, 0, 1); vec3 scale = new vec3(3, 3, 3); vec4 rotationAxis = new vec4(0, 1, 0, 1); float angle = 0; mat3 rotationMatrix = Calculation.calculateRotationMatrix(rotationAxis, angle); var transformationMatrix = Calculation.calculateTransformationMatrix(position, rotationMatrix, scale); TriangleObject room = new TriangleObject(objID, transformationMatrix, triangleList); objID++; sManager.addContent(room); }
private static void load3x3x3Cubes(ref SceneManager sManager) { List <Triangle> _triangleList = Parser.getTriangleListFromFile(Constants.Filepath_objectdata, "Cube"); //First Layer TriangleObject c1 = new TriangleObject(objID, translateC1, _triangleList); objID++; TriangleObject c2 = new TriangleObject(objID, translateC2, _triangleList); objID++; TriangleObject c3 = new TriangleObject(objID, translateC3, _triangleList); objID++; TriangleObject c4 = new TriangleObject(objID, translateC4, _triangleList); objID++; TriangleObject c5 = new TriangleObject(objID, translateC5, _triangleList); objID++; TriangleObject c6 = new TriangleObject(objID, translateC6, _triangleList); objID++; TriangleObject c7 = new TriangleObject(objID, translateC7, _triangleList); objID++; TriangleObject c8 = new TriangleObject(objID, translateC8, _triangleList); objID++; TriangleObject c9 = new TriangleObject(objID, translateC9, _triangleList); objID++; //Second Layer TriangleObject c10 = new TriangleObject(objID, translateC10, _triangleList); objID++; TriangleObject c11 = new TriangleObject(objID, translateC11, _triangleList); objID++; TriangleObject c12 = new TriangleObject(objID, translateC12, _triangleList); objID++; TriangleObject c13 = new TriangleObject(objID, translateC13, _triangleList); objID++; TriangleObject c14 = new TriangleObject(objID, translateC14, _triangleList); objID++; TriangleObject c15 = new TriangleObject(objID, translateC15, _triangleList); objID++; TriangleObject c16 = new TriangleObject(objID, translateC16, _triangleList); objID++; TriangleObject c17 = new TriangleObject(objID, translateC17, _triangleList); objID++; TriangleObject c18 = new TriangleObject(objID, translateC18, _triangleList); objID++; //Third Layer TriangleObject c19 = new TriangleObject(objID, translateC19, _triangleList); objID++; TriangleObject c20 = new TriangleObject(objID, translateC20, _triangleList); objID++; TriangleObject c21 = new TriangleObject(objID, translateC21, _triangleList); objID++; TriangleObject c22 = new TriangleObject(objID, translateC22, _triangleList); objID++; TriangleObject c23 = new TriangleObject(objID, translateC23, _triangleList); objID++; TriangleObject c24 = new TriangleObject(objID, translateC24, _triangleList); objID++; TriangleObject c25 = new TriangleObject(objID, translateC25, _triangleList); objID++; TriangleObject c26 = new TriangleObject(objID, translateC26, _triangleList); objID++; TriangleObject c27 = new TriangleObject(objID, translateC27, _triangleList); objID++; group3x3x3 = new TriangleObject[] { c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12, c13, c14, c15, c16, c17, c18, c19, c20, c21, c22, c23, c24, c25, c26, c27 }; groupCorners = new TriangleObject[] { c1, c3, c7, c9, c19, c21, c25, c27 }; groupNotCorners = new TriangleObject[] { c2, c4, c5, c6, c8, c10, c11, c12, c13, c14, c15, c16, c17, c18, c20, c22, c23, c24, c26 }; groupXalignmentLeft = new TriangleObject[] { c1, c4, c7, c10, c13, c16, c19, c22, c25 }; groupXalignmentMiddle = new TriangleObject[] { c2, c5, c8, c11, c14, c17, c20, c23, c26 }; groupXalignmentRight = new TriangleObject[] { c3, c6, c9, c12, c15, c18, c21, c24, c27 }; groupYalignmentBottom = new TriangleObject[] { c7, c8, c9, c16, c17, c18, c25, c26, c27 }; groupYalignmentMiddle = new TriangleObject[] { c4, c5, c6, c13, c14, c15, c22, c23, c24 }; groupYalignmentTop = new TriangleObject[] { c1, c2, c3, c10, c11, c12, c19, c20, c21 }; groupZalignmentFront = new TriangleObject[] { c1, c2, c3, c4, c5, c6, c7, c8, c9 }; groupZalignmentMiddle = new TriangleObject[] { c10, c11, c12, c13, c14, c15, c16, c17, c18 }; groupZalignmentBack = new TriangleObject[] { c19, c20, c21, c22, c23, c24, c25, c26, c27 }; sManager.addContent(group3x3x3); sManager.formGroup(group3x3x3); updateShiftTranslation(shiftOffset); }