示例#1
0
 private void 打开OToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (this.openModelDlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         string       filename = this.openModelDlg.FileName;
         var          parser   = new ObjVNFParser(false);
         ObjVNFResult result   = parser.Parse(filename);
         if (result.Error != null)
         {
             MessageBox.Show(result.Error.ToString());
         }
         else
         {
             var   node = TexturedNode.Create(result.Mesh);
             float max  = node.ModelSize.max();
             node.Scale        *= 16.0f / max;
             node.WorldPosition = new vec3(0, 0, 0);
             var rootElement = this.scene.RootNode;
             this.scene.RootNode = node;
             if (rootElement != null)
             {
                 rootElement.Dispose();
             }
             this.targetNode = node;
         }
     }
 }
示例#2
0
        private void 纹理TToolStripMenuItem_Click(object sender, EventArgs e)
        {
            TexturedNode node = this.targetNode;

            if (node == null)
            {
                MessageBox.Show("Please open a model first!");
                return;
            }

            if (this.openTextureDlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                try {
                    var filename = this.openTextureDlg.FileName;
                    var bitmap   = new Bitmap(filename);
                    bitmap.RotateFlip(RotateFlipType.Rotate180FlipX);
                    var storage = new TexImageBitmap(bitmap);
                    var texture = new Texture(storage,
                                              new TexParameteri(TexParameter.PropertyName.TextureWrapS, (int)GL.GL_CLAMP_TO_EDGE),
                                              new TexParameteri(TexParameter.PropertyName.TextureWrapT, (int)GL.GL_CLAMP_TO_EDGE),
                                              new TexParameteri(TexParameter.PropertyName.TextureMinFilter, (int)GL.GL_LINEAR),
                                              new TexParameteri(TexParameter.PropertyName.TextureMagFilter, (int)GL.GL_LINEAR));
                    texture.Initialize();
                    bitmap.Dispose();
                    node.Texture = texture;
                }
                catch (Exception ex) {
                    MessageBox.Show(ex.ToString());
                    return;
                }
            }
        }
示例#3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        public static TexturedNode Create(ObjVNFMesh mesh)
        {
            var model = new ObjVNF(mesh);
            RenderMethodBuilder builder;
            {
                var vs       = new VertexShader(vertexCode);
                var fs       = new FragmentShader(fragmentCode);
                var provider = new ShaderArray(vs, fs);
                var map      = new AttributeMap();
                map.Add("inPosition", ObjVNF.strPosition);
                map.Add("inNormal", ObjVNF.strNormal);
                map.Add("inTexCoord", ObjVNF.strTexCoord);
                builder = new RenderMethodBuilder(provider, map);
            }
            var node = new TexturedNode(model, ObjVNF.strPosition, builder);

            node.ModelSize     = model.GetSize();
            node.WorldPosition = model.GetPosition();

            node.Initialize();

            return(node);
        }
示例#4
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 6, 4) * 3;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera);

            //(new FormTree(scene)).Show();

            this.scene.RootNode = new GroupNode();
            {
                var axisNode = AxisNode.Create();
                axisNode.Scale = new vec3(1, 1, 1) * 30;
                this.scene.RootNode.Children.Add(axisNode);
            }

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            this.pickingAction = new Picking(scene);

            //this.triangleTip = new LegacyTriangleNode();
            //this.quadTip = new LegacyQuadNode();
            this.tipNode = HighlightGeometryNode.Create();

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
            {
                ObjItem[] items = HanoiTower.GetDataSource();
                for (int i = 0; i < items.Length; i++)
                {
                    var item     = items[i];
                    var filename = "item" + (i) + ".obj";
                    item.model.DumpObjFile(filename, "item" + (i));
                    var          parser = new ObjVNFParser(false);
                    ObjVNFResult result = parser.Parse(filename);
                    if (result.Error != null)
                    {
                        //Console.WriteLine("Error: {0}", result.Error);
                    }
                    else
                    {
                        ObjVNFMesh mesh = result.Mesh;
                        var        node = TexturedNode.Create(mesh);
                        node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize));
                        //float max = node.ModelSize.max();
                        //node.Scale *= 7.0f / max;
                        node.WorldPosition = item.position;
                        var rootElement = this.scene.RootNode;
                        this.scene.RootNode.Children.Add(node);
                        this.targetNode = node;
                        //if (rootElement != null) { rootElement.Dispose(); }
                    }
                }
            }
        }