public void SaveEqualizerSettings() { if (this.smpSettings != null) { var equalizerSettings = this.smpSettings.PlayerSettings.EqualizerSettings; if (equalizerSettings == null) { equalizerSettings = new EqualizerSettings { Name = this.Name }; this.smpSettings.PlayerSettings.EqualizerSettings = equalizerSettings; } equalizerSettings.GainValues = this.Bands.ToDictionary(b => b.BandCaption, b => b.Gain); equalizerSettings.IsEnabled = this.IsEnabled; } }
public void SaveEqualizerSettings() { if (this.smpSettings != null) { var equalizerSettings = this.smpSettings.PlayerSettings.EqualizerSettings; if (equalizerSettings == null) { equalizerSettings = new EqualizerSettings {Name = this.Name}; this.smpSettings.PlayerSettings.EqualizerSettings = equalizerSettings; } equalizerSettings.GainValues = this.Bands.ToDictionary(b => b.BandCaption, b => b.Gain); equalizerSettings.IsEnabled = this.IsEnabled; } }