public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <SimpleGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public FadeOut(Game game) : base(game) { simpleGame = (SimpleGame)game; this.Enabled = false; this.Visible = false; DrawOrder = 999; }
public ExplosionManager(Game game, int maxExplosions) : base(game) { simpleGame = (SimpleGame)game; cam = (CelAnimationManager)game.Services.GetService( typeof(ICelAnimationManager)); if (maxExplosions > 0) { SetMaxNumberOfExplosions(maxExplosions); } }
public static System.Drawing.Image GetDamageIcon(SimpleGame.Logic.DamageType type) { switch (type) { case SimpleGame.Logic.DamageType.Cutting: return SimpleGame.Properties.Resources.cut; case SimpleGame.Logic.DamageType.Stabbing: return SimpleGame.Properties.Resources.stab; case SimpleGame.Logic.DamageType.Crushing: return SimpleGame.Properties.Resources.crush; case SimpleGame.Logic.DamageType.Fire: return SimpleGame.Properties.Resources.fire; case SimpleGame.Logic.DamageType.Ice: return SimpleGame.Properties.Resources.ice; case SimpleGame.Logic.DamageType.Electricity: return SimpleGame.Properties.Resources.electricity; case SimpleGame.Logic.DamageType.Poison: return SimpleGame.Properties.Resources.poison; case SimpleGame.Logic.DamageType.Magic: return SimpleGame.Properties.Resources.magic; case SimpleGame.Logic.DamageType.Holy: return SimpleGame.Properties.Resources.holy; default: return SimpleGame.Properties.Resources.none; } }
static void Main() { using (SimpleGame game = new SimpleGame()) { game.Run(); } }
static void Main() { using (var game = new SimpleGame()) game.Run(); }