示例#1
0
 /// <summary>
 /// Cell group up button changed
 /// </summary>
 /// <param name="sender"></param>
 public void btnGroupUpChanged(Widget sender, Object value)
 {
     if ((bool)value == true)
         groupSelector.MoveUp();
 }
示例#2
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 /// <summary>
 /// Rotation wheel has moved - rotate the selected cell
 /// </summary>
 /// <param name="sender"></param>
 public void knobRotateChanged(Widget sender, Object value)
 {
     if (Lab.SelectedCell != null)
     {
         // Get a delta angle from the wheel & add it to the plug's yaw
         Lab.SelectedCell.PlugOrientation *= Matrix.RotationYawPitchRoll((float)value, 0, 0);
     }
 }
示例#3
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        /// <summary>
        /// Constant wheel has moved - adjust the current channel's constant value
        /// </summary>
        /// <param name="sender"></param>
        private void wheelConstChanged(Widget sender, Object value)
        {
            if ((Lab.SelectedCell != null)&&(Lab.SelectedCell.NumChannels>Lab.SelectedChannel))
            {
                // Get a delta angle from the wheel & add it to the constant
                float c = Lab.SelectedCell.GetChannelConstant(Lab.SelectedChannel);
                c += (float)value / (float)Math.PI;
                if (c<0f) c=0f;
                else if (c>1f) c=1f;
                Lab.SelectedCell.SetChannelConstant(Lab.SelectedChannel, c);

                // Set meter to reflect change
                UpdateConstantMeter();
            }
        }
示例#4
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 /// <summary>
 /// A socket navigation button has been pressed - select next socket (if any - may be null)
 /// </summary>
 /// <param name="sender"></param>
 public void btnSktNextChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedCell != null))
         Lab.SelectedCell.SelectNext();
 }
示例#5
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 public void btnVariantUpChanged(Widget sender, Object value)
 {
     ((LabPanel2)owner.Panel[1]).btnVariantUpChanged(sender, value);
 }
示例#6
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 /// <summary>
 /// Button: Start a new creature
 /// </summary>
 /// <param name="sender"></param>
 public void btnNewChanged(Widget sender, Object value)
 {
     if (((bool)value == true)												// Only do it if the button has been pressed
         && (Lab.SelectedOrg == null))										// and no creature is on the clamp
     {
         owner.New();														// lab creates the creature
         DrawCellData();														// update the LCD
     }
 }
示例#7
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 /// <summary>
 /// Button: detach the creature from the clamp
 /// </summary>
 /// <param name="sender"></param>
 public void btnReleaseChanged(Widget sender, Object value)
 {
     if (((bool)value == true)												// Only do it if the button has been pressed
         && (Lab.SelectedOrg != null))										// and there is a creature on the clamp
     {
         owner.Detach();														// detach the creature from the clamp
         DrawCellData();														// update the LCD
     }
 }
示例#8
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 /// <summary>
 /// ADD button pressed - add a new cell
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="value"></param>
 public void btnAddChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedCell != null))
     {
         owner.Add();
         DrawCellData();
     }
 }
示例#9
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 public void btnCamDnChanged(Widget sender, Object value)
 {
     owner.Command("down", value);
 }
示例#10
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 /// <summary>
 /// Cell variant selector has changed
 /// </summary>
 /// <param name="sender"></param>
 public void variantSelectorChanged(Widget sender, Object value)
 {
     // Tell the Lab that the selected cell variant has changed.
     // The Lab will then tell the main panel to update its own cell type selection text
     ((Lab)owner).NewCelltypeSelection(groupSelector.Selection, typeSelector.Selection, variantSelector.Selection);
 }
示例#11
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        private float zoomRate = 0; // current rate of zoom

        #endregion Fields

        #region Constructors

        public LabPanel(Lab owner)
            : base()
        {
            // Record my owner for callbacks etc.
            this.owner = owner;

            // Create fonts
            // KLUDGE: When lcdFont is different from msgFont, there's an odd bug:
            // if I create a creature, anything using lcdFont fails to draw (the EditBox and the LCD text)
            // but if I type into the EditBox before creating a creature, everything is ok.
            // Equally, if I make the cell selector use lcdFont instead of msgFont then all objects using lcdFont work ok.
            // So there's something in the EditBox and cell selector code that "fixes" lcdFont. Can't figure this out,
            // so for now I'll just use the one font for everthing and wait until inspiration strikes!!!!
            msgFont = new System.Drawing.Font(FontFamily.GenericSansSerif, 12, FontStyle.Bold, GraphicsUnit.Pixel);
            //lcdFont = new System.Drawing.Font(FontFamily.GenericSansSerif, 14, FontStyle.Regular, GraphicsUnit.Pixel);
            lcdFont = msgFont;	// Temp: let lcdFont share msgFont

            // writeable onscreen display (behind screen so that raster lines show)
            widgetList.Add(osd = new Widget("LabOSD", true, 256, 64, 210, 64));

            // Edit box for typing species name
            editSpecies = new EditBox("LCDEditBox", 128, 16, 210, 48, 54, 0, lcdFont, Brushes.Green, "Species:");
            widgetList.Add(editSpecies);
            editSpecies.OnChange += new ChangeEventHandler(editSpeciesChanged);

            // Backdrop
            widgetList.Add(new Widget("LabBkgnd", false, 1024, 768, 0, 0));

            // Display panels for showing the currently selected cell group & type
            dispCellGroup = new Widget("LCDLine", true, 100, 20, 416, 675);
            widgetList.Add(dispCellGroup);
            dispCellType = new Widget("LCDLine", true, 100, 20, 416, 695);
            widgetList.Add(dispCellType);
            dispCellVariant = new Widget("LCDLine", true, 100, 20, 416, 715);
            widgetList.Add(dispCellVariant);

            // Button: Start building a new creature
            SafetyButton btnNew = new SafetyButton("SafetySwitch", 80, 92, 18, 16, Keys.None, 0.3f);
            widgetList.Add(btnNew);
            btnNew.OnChange += new ChangeEventHandler(btnNewChanged);

            // Button: Release creature from clamp
            SafetyButton btnRelease = new SafetyButton("SafetySwitch", 80, 92, 18, 154, Keys.None, 0.3f);
            widgetList.Add(btnRelease);
            btnRelease.OnChange += new ChangeEventHandler(btnReleaseChanged);

            // Button: Activate the tractor beam
            Button btnTractor = new Button("PushButtonSmall", 40, 40, 37, 320, Keys.T, false);
            widgetList.Add(btnTractor);
            btnTractor.OnChange += new ChangeEventHandler(btnTractorChanged);
            // LED to show when tractor beam is active
            lampTractor = new Lamp("LED", 24, 24, 45, 292);
            widgetList.Add(lampTractor);

            // Button: Delete selected cells
            Button btnDelete = new Button("PushButtonSmall", 40, 40, 300, 686, Keys.Back, false);
            widgetList.Add(btnDelete);
            btnDelete.OnChange += new ChangeEventHandler(btnDeleteChanged);

            // Button: Add a new cell (INSERT)
            Button btnAdd = new Button("PushButtonSmall", 40, 40, 593, 698, Keys.Insert, false);
            widgetList.Add(btnAdd);
            btnAdd.OnChange += new ChangeEventHandler(btnAddChanged);

            // Button: Preview a potential new cell (SPACE)
            Button btnPreview = new Button("BtnRect", 64, 24, 580,670, Keys.Space, false);
            widgetList.Add(btnPreview);
            btnPreview.OnChange += new ChangeEventHandler(btnPreviewChanged);

            // These buttons change the selected celltype by mimicking those in the secondary panel
            // Button: cell group selection up
            Button btnGroupUp = new Button("BtnRectSmallLeft", 32, 24, 363, 670, Keys.Insert, true);
            widgetList.Add(btnGroupUp);
            btnGroupUp.OnChange += new ChangeEventHandler(btnGroupUpChanged);
            // Button: cell group selection down
            Button btnGroupDn = new Button("BtnRectSmallRight", 32, 24, 536, 670, Keys.Delete, true);
            widgetList.Add(btnGroupDn);
            btnGroupDn.OnChange += new ChangeEventHandler(btnGroupDnChanged);
            // Button: cell type selection up
            Button btnTypeUp = new Button("BtnRectSmallLeft", 32, 24, 363, 694, Keys.Home, true);
            widgetList.Add(btnTypeUp);
            btnTypeUp.OnChange += new ChangeEventHandler(btnTypeUpChanged);
            // Button: cell type selection down
            Button btnTypeDn = new Button("BtnRectSmallRight", 32, 24, 536, 694, Keys.End, true);
            widgetList.Add(btnTypeDn);
            btnTypeDn.OnChange += new ChangeEventHandler(btnTypeDnChanged);
            // Button: cell variant selection up
            Button btnVariantUp = new Button("BtnRectSmallLeft", 32, 24, 363, 718, Keys.PageUp, true);
            widgetList.Add(btnVariantUp);
            btnVariantUp.OnChange += new ChangeEventHandler(btnVariantUpChanged);
            // Button: cell variant selection down
            Button btnVariantDn = new Button("BtnRectSmallRight", 32, 24, 536, 718, Keys.PageDown, true);
            widgetList.Add(btnVariantDn);
            btnVariantDn.OnChange += new ChangeEventHandler(btnVariantDnChanged);

            // Buttons for navigating/selecting cells and sockets
            // Button: up in cell tree
            Button btnCellUp = new Button("BtnRectUp", 64, 24, 16, 664, Keys.Up, false);
            widgetList.Add(btnCellUp);
            btnCellUp.OnChange += new ChangeEventHandler(btnCellUpChanged);
            // Button: down in cell tree
            Button btnCellDn = new Button("BtnRectDn", 64, 24, 16, 712, Keys.Down, false);
            widgetList.Add(btnCellDn);
            btnCellDn.OnChange += new ChangeEventHandler(btnCellDnChanged);
            // Button: next sibling in cell tree
            Button btnCellNext = new Button("BtnRectSmallRight", 32, 24, 48, 688, Keys.Right, false);
            widgetList.Add(btnCellNext);
            btnCellNext.OnChange += new ChangeEventHandler(btnCellNextChanged);
            // Button: prev sibling in cell tree
            Button btnCellPrev = new Button("BtnRectSmallLeft", 32, 24, 16, 688, Keys.Left, false);
            widgetList.Add(btnCellPrev);
            btnCellPrev.OnChange += new ChangeEventHandler(btnCellPrevChanged);
            // Button: next socket
            Button btnSktNext = new Button("PushbuttonSmall", 40, 40, 123, 686, Keys.Enter, false);
            widgetList.Add(btnSktNext);
            btnSktNext.OnChange += new ChangeEventHandler(btnSktNextChanged);

            // Knob: rotates selected cell
            wheelRotate = new Wheel("Knob", 48, 56, 34, 578, 24f, 24f, Keys.None, Keys.None);
            widgetList.Add(wheelRotate);
            wheelRotate.OnChange += new ChangeEventHandler(knobRotateChanged);
            // Button: rotates selected cell in 45-degree increments
            Button btnRotate = new Button("PushbuttonSmall", 40, 40, 37, 511, Keys.R, true);
            widgetList.Add(btnRotate);
            btnRotate.OnChange += new ChangeEventHandler(btnRotateChanged);

            // Multiswitch selects mode: cell-edit, channel-edit or chemoscan
            modeSwitch = new MultiSwitch("knobMedium", 64, 75, 930, 317, 32f, 32f, Keys.None, Keys.None, 4, (float)(Math.PI * 0.5));
            widgetList.Add(modeSwitch);
            modeSwitch.OnChange += new ChangeEventHandler(ModeSwitchChanged);
            modeSwitch.Value = (int)Camera.ScannerModes.Cell;									// default mode is cell-edit mode

            // Buttons for navigating/modifying chemical channels
            // Button: previous channel
            Button btnChannelUp = new Button("BtnRectUp", 64, 24, 205, 684, Keys.None, false);
            widgetList.Add(btnChannelUp);
            btnChannelUp.OnChange += new ChangeEventHandler(btnChannelUpChanged);
            // Button: next channel
            Button btnChannelDn = new Button("BtnRectDn", 64, 24, 205, 708, Keys.None, false);
            widgetList.Add(btnChannelDn);
            btnChannelDn.OnChange += new ChangeEventHandler(btnChannelDnChanged);
            // Button: change channel to use previous chemical
            Button btnChemUp = new Button("BtnRectUp", 64, 24, 677, 684, Keys.None, false);
            widgetList.Add(btnChemUp);
            btnChemUp.OnChange += new ChangeEventHandler(btnChemUpChanged);
            // Button: change channel to use next chemical
            Button btnChemDn = new Button("BtnRectDn", 64, 24, 677, 708, Keys.None, false);
            widgetList.Add(btnChemDn);
            btnChemDn.OnChange += new ChangeEventHandler(btnChemDnChanged);

            // Buttons for steering & zooming camera
            Button btnCamUp = new Button("BtnRectUp", 64, 24, 930, 440, Keys.NumPad8, false);
            widgetList.Add(btnCamUp);
            btnCamUp.OnChange += new ChangeEventHandler(btnCamUpChanged);
            Button btnCamDn = new Button("BtnRectDn", 64, 24, 930, 488, Keys.NumPad2, false);
            widgetList.Add(btnCamDn);
            btnCamDn.OnChange += new ChangeEventHandler(btnCamDnChanged);
            Button btnCamLeft = new Button("BtnRectSmallRight", 32, 24, 962, 464, Keys.NumPad6, false);
            widgetList.Add(btnCamLeft);
            btnCamLeft.OnChange += new ChangeEventHandler(btnCamLeftChanged);
            Button btnCamRight = new Button("BtnRectSmallLeft", 32, 24, 930, 464, Keys.NumPad4, false);
            widgetList.Add(btnCamRight);
            btnCamRight.OnChange += new ChangeEventHandler(btnCamRightChanged);
            Button btnCamZoomIn = new Button("BtnRectUp", 64, 24, 930, 548, Keys.NumPad9, true);
            widgetList.Add(btnCamZoomIn);
            btnCamZoomIn.OnChange += new ChangeEventHandler(btnCamZoomInChanged);
            Button btnCamZoomOut = new Button("BtnRectDn", 64, 24, 930, 572, Keys.NumPad3, true);
            widgetList.Add(btnCamZoomOut);
            btnCamZoomOut.OnChange += new ChangeEventHandler(btnCamZoomOutChanged);

            // Knob: adjusts channel constants
            wheelConst = new Wheel("Knob", 48, 56, 785, 689, 24f, 24f, Keys.None, Keys.None);
            widgetList.Add(wheelConst);
            wheelConst.OnChange += new ChangeEventHandler(wheelConstChanged);
            // Meter: shows channel constant
            meterConst = new Meter("LabNeedle", 8, 48, 898, 710, 0.87f, 4, 40, -3, 3, true);
            widgetList.Add(meterConst);
            // LED to show when a constant is applicable (i.e. chemical selectivity is set to none)
            lampConst = new Lamp("LED", 24, 24, 796, 662);
            widgetList.Add(lampConst);

            // transparent reflection on LCD glass (printed on top of LCD contents)
            widgetList.Add(labReflection = new Widget("LabReflection", false, 620, 112, 416, 675));
        }
示例#12
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 /// <summary>
 /// Cell type selector has changed
 /// </summary>
 /// <param name="sender"></param>
 public void typeSelectorChanged(Widget sender, Object value)
 {
     // Rebuild the type selection list
     variantSelector.SetList(GroupTypeVariant.GetVariants(groupSelector.Index,typeSelector.Index));
 }
示例#13
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 /// <summary>
 /// Cell variant up button changed
 /// </summary>
 /// <param name="sender"></param>
 public void btnVariantUpChanged(Widget sender, Object value)
 {
     if ((bool)value == true)
         variantSelector.MoveUp();
 }
示例#14
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 /// <summary>
 /// Cell type up button changed
 /// </summary>
 /// <param name="sender"></param>
 public void btnTypeUpChanged(Widget sender, Object value)
 {
     if ((bool)value == true)
         typeSelector.MoveUp();
 }
示例#15
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 /// <summary>
 /// Button: delete the selected cell(s)
 /// </summary>
 /// <param name="sender"></param>
 public void btnDeleteChanged(Widget sender, Object value)
 {
     if (((bool)value == true)												// Only do it if the button has been pressed
         && (Lab.SelectedCell != null))										// and there is a selected cell
     {
         Organism.DeleteCell();												// delete the selected cell
         DrawCellData();														// update the LCD
     }
 }
示例#16
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 public void btnCamLeftChanged(Widget sender, Object value)
 {
     owner.Command("left", value);
 }
示例#17
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 public void btnGroupDnChanged(Widget sender, Object value)
 {
     ((LabPanel2)owner.Panel[1]).btnGroupDnChanged(sender, value);
 }
示例#18
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 public void btnCamRightChanged(Widget sender, Object value)
 {
     owner.Command("right", value);
 }
示例#19
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 /// <summary>
 /// PREVIEW button pressed - temporarily add a new cell or delete it again when btn released
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="value"></param>
 public void btnPreviewChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedCell != null) && (Lab.SelectedSocket != null))
     {
         owner.Add();
         DrawCellData();
         previewed = Lab.SelectedCell;
     }
     else if (((bool)value == false) && (Lab.SelectedCell != null) && (Lab.SelectedCell == previewed))
     {
         Organism.DeleteCell();												// delete the selected cell
         DrawCellData();														// update the LCD
         previewed = null;
     }
 }
示例#20
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 /// <summary>
 /// A camera steering button has changed. Pass this to the cell (via the organism) to animate the camera joints
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="value"></param>
 public void btnCamUpChanged(Widget sender, Object value)
 {
     owner.Command("up", value);
 }
示例#21
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        /// <summary>
        /// Rotation button has changed - rotate the selected cell in neat 90-degree increments
        /// </summary>
        /// <param name="sender"></param>
        public void btnRotateChanged(Widget sender, Object value)
        {
            if (((bool)value == true) && (Lab.SelectedCell != null))
            {
                // get the current angle from the matrix (varies from 0 at top to +/- PI at bottom)
                float angle = -(float)Math.Atan2(Lab.SelectedCell.PlugOrientation.M13, Lab.SelectedCell.PlugOrientation.M33);

                // Convert range from +/-PI to +/-1
                const float PI = (float)Math.PI;
                float octant = angle / PI;

                // From there into range +/-4 (current octant). Round to nearest integer so that we go to
                // our nearest octant, then increment to the next octant
                octant = (float)Math.Round(octant * 4) + 1;

                // Return into the range +/-PI
                octant = octant / 4 * PI;

                // This is the new rotation
                Lab.SelectedCell.PlugOrientation = Matrix.RotationYawPitchRoll(octant, 0, 0);
            }
        }
示例#22
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 public void btnCamZoomOutChanged(Widget sender, Object value)
 {
     zoomRate = ((bool)value) ? 0.3f : 0f;
 }
示例#23
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        /// <summary>
        /// Button: Activate the tractor beam
        /// </summary>
        /// <param name="sender"></param>
        public void btnTractorChanged(Widget sender, Object value)
        {
            if (((bool)value == true)												// Only do it if the button has been pressed
                && (Lab.TrackedOrg != null))										// and there has been a creature on the clamp or selected for tracking
            {
                if (Lab.SelectedOrg != null)                                        // detach any existing creature from the clamp
                {                                                                   // in case another creature was clicked on from the sub, whilst editing
                    owner.Detach();
                }

                Lab.TractorBeam = Lab.TrackedOrg;                                   // attach this org to the tractor beam
                DrawCellData();														// update the LCD
            }
        }
示例#24
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 /// <summary>
 /// A cell navigation button was pressed. Move up/down/left/right in the tree and select a new cell
 /// </summary>
 /// <param name="sender"></param>
 public void btnCellUpChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedOrg != null))
     {
         Lab.SelectedOrg.SelectUp();
         DrawCellData();
     }
 }
示例#25
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 /// <summary>
 /// The organism's species name has been changed
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="value"></param>
 public void editSpeciesChanged(Widget sender, Object value)
 {
     Organism org = Lab.SelectedOrg;
     if (org != null)
     {
         org.Name = (string)value;
     }
 }
示例#26
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 public void btnChannelDnChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedCell != null))
     {
         Lab.SelectedCell.PrevChannel();
         DrawCellData();
     }
 }
示例#27
0
 /// <summary>
 /// User has selected a new disply mode (normal, cell-editing, channel-editing, chemoscan)
 /// </summary>
 public void ModeSwitchChanged(Widget sender, Object value)
 {
     Camera.ScannerMode = (Camera.ScannerModes)((int)value);
 }
示例#28
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 public void btnChemUpChanged(Widget sender, Object value)
 {
     if (((bool)value == true) && (Lab.SelectedCell != null))
     {
         Lab.SelectedCell.NextChemical();
         DrawCellData();
     }
 }
示例#29
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        private Pen vduPen = null; // foreground pen for lines etc. (same colour as .brush)

        #endregion Fields

        #region Constructors

        public LabPanel2(Lab owner)
            : base()
        {
            // Store the camera ship for callbacks etc.
            this.owner = owner;

            // Create the fonts, brushes and pens
            vduFont = new System.Drawing.Font(FontFamily.GenericMonospace, 12, FontStyle.Bold);
            vduBrush = new SolidBrush(Color.FromArgb(150, Color.LightGreen));
            vduFill = new SolidBrush(Color.FromArgb(64, Color.LightGreen));
            vduPen = new Pen(vduBrush, 2);

            // Depth of one line of text
            vduLine = vduFont.Height;

            // Create the backdrop and widgets...
            // For now, use a single-piece backdrop and superimpose smaller bitmaps for the writeable widgets
            // such as selectors. Later it might be sensible to cut up the backdrop so as not to duplicate
            // these regions
            widgetList.Add(new Widget("LabPanel2", false, 1024, 768, 0, 0));

            // cell group list on VDU
            groupSelector = new Selector("LabVduGroup", 160, 128, 192, 98, vduFont, vduBrush, vduFill);
            widgetList.Add(groupSelector);
            groupSelector.OnChange += new ChangeEventHandler(groupSelectorChanged);
            // cell type list on VDU
            typeSelector = new Selector("LabVduType", 160, 128, 192, 256, vduFont, vduBrush, vduFill);
            widgetList.Add(typeSelector);
            typeSelector.OnChange += new ChangeEventHandler(typeSelectorChanged);
            // cell variant list on VDU
            variantSelector = new Selector("LabVduVariant", 160, 96, 192, 415, vduFont, vduBrush, vduFill);
            widgetList.Add(variantSelector);
            variantSelector.OnChange += new ChangeEventHandler(variantSelectorChanged);

            // Button: cell group selection up
            Button btnGroupUp = new Button("BtnRectUp", 64, 24, 8, 64, Keys.None, true);
            widgetList.Add(btnGroupUp);
            btnGroupUp.OnChange += new ChangeEventHandler(btnGroupUpChanged);
            // Button: cell group selection down
            Button btnGroupDn = new Button("BtnRectDn", 64, 24, 8, 128, Keys.None, true);
            widgetList.Add(btnGroupDn);
            btnGroupDn.OnChange += new ChangeEventHandler(btnGroupDnChanged);
            // Button: cell type selection up
            Button btnTypeUp = new Button("BtnRectUp", 64, 24, 8, 192, Keys.None, true);
            widgetList.Add(btnTypeUp);
            btnTypeUp.OnChange += new ChangeEventHandler(btnTypeUpChanged);
            // Button: cell type selection down
            Button btnTypeDn = new Button("BtnRectDn", 64, 24, 8, 256, Keys.None, true);
            widgetList.Add(btnTypeDn);
            btnTypeDn.OnChange += new ChangeEventHandler(btnTypeDnChanged);
            // Button: cell variant selection up
            Button btnVariantUp = new Button("BtnRectUp", 64, 24, 8, 320, Keys.None, true);
            widgetList.Add(btnVariantUp);
            btnVariantUp.OnChange += new ChangeEventHandler(btnVariantUpChanged);
            // Button: cell variant selection down
            Button btnVariantDn = new Button("BtnRectDn", 64, 24, 8, 384, Keys.None, true);
            widgetList.Add(btnVariantDn);
            btnVariantDn.OnChange += new ChangeEventHandler(btnVariantDnChanged);

            // Carousel for displaying information about the selected cell type
            infoPanel = new Carousel("LabVduInfoPanel", 512, 400, 400, 105);

            // Space for writing information about the creature being built (total mass, etc.)
            totalsPanel = new Widget("LabVduTotalsPanel", true, 740, 64, 192, 530);
            widgetList.Add(totalsPanel);

            // fill the selectors with the cell groups, types and variants available on this system
            groupSelector.SetList(GroupTypeVariant.GetGroups());
            typeSelector.SetList(GroupTypeVariant.GetTypes(0));
            variantSelector.SetList(GroupTypeVariant.GetVariants(0,0));
        }
示例#30
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 /// <summary>
 /// Hatch button has been pressed - jump to survey ship / lab
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="value"></param>
 void hatch_OnChange(Widget sender, object value)
 {
     hatch.Frame = 0;                                        // reset switch
     CameraShip.SwitchCameraShip();                          // change to next (specific???) camera ship
 }