public bool Create(int id) { if (PlayerModule.GetBuildingPanelDataByKey(id) != null) { _id = id; return(true); } return(false); }
public float GamePrepare_Research_Coefficient = 1; //研究系数 public void GetPrepare_Research_Coefficient(int level) { var propertyData = preparePropertyDataList.Find(x => x.configID == Config.ConfigData.PlayerConfig.gamePrepareConfig.GamePrepareConfig_PropertyLink_Research_Coefficient); if (propertyData == null) { GetPrepare_Research_Coefficient_Default(); return; } var data = PlayerModule.GetGamePrepareConfigItem(propertyData.configID); var levelData = data.levelMap.Find(x => x.Level == level); GamePrepare_Research_Coefficient = (float)levelData.numParam; }
public void GetPrepare_RoCore(int level) { var propertyData = preparePropertyDataList.Find(x => x.configID == Config.ConfigData.PlayerConfig.gamePrepareConfig.GamePrepareConfig_PropertyLink_RoCore); if (propertyData == null) { GetPrepare_RoCore_Default(); return; } var data = PlayerModule.GetGamePrepareConfigItem(propertyData.configID); var levelData = data.levelMap.Find(x => x.Level == level); GamePrepare_RoCore = (ushort)levelData.numParam; }
public int GamePrepare_ResourceRichness = 0; //资源丰富度 public void GetPrepare_ResourceRichness(int level) { var propertyData = preparePropertyDataList.Find(x => x.configID == Config.ConfigData.PlayerConfig.gamePrepareConfig.GamePrepareConfig_PropertyLink_Resource_Richness); if (propertyData == null) { GetPrepare_ResourceRichness_Default(); return; } var data = PlayerModule.GetGamePrepareConfigItem(propertyData.configID); var levelData = data.levelMap.Find(x => x.Level == level); GamePrepare_ResourceRichness = levelData.Level; }
private void HandleTechCompleteEvent(int techID) { var effect = TechnologyModule.Instance.GetTechCompleteEffect(techID); for (int i = 0; i < effect.Count; i++) { var type = TechnologyModule.Instance.GetTechCompleteType(effect[i]); switch (type) { case TechCompleteEffect.Unlock_Tech: var techList = TechnologyModule.ParseTechParam_Unlock_Tech(effect[i].effectParam); for (int j = 0; j < techList.Count; j++) { var info = GetTechInfo(techList[j]); info.currentState = TechnologyState.Unlock; } break; case TechCompleteEffect.Unlock_Block: var blockList = TechnologyModule.ParseTechParam_Unlock_Block(effect[i].effectParam); for (int j = 0; j < blockList.Count; j++) { var buildData = PlayerModule.GetBuildingPanelDataByKey(blockList[j]); if (buildData != null) { PlayerManager.Instance.AddUnLockBuildData(buildData); } } break; case TechCompleteEffect.Unlock_Assemble_Part_Preset: var partList = TechnologyModule.ParseTechParam_Unlock_Assemble_Part(effect[i].effectParam); for (int j = 0; j < partList.Count; j++) { PlayerManager.Instance.AddUnlockAssemblePartID(partList[j]); } break; case TechCompleteEffect.Unlock_Assemble_Ship_Preset: var shipList = TechnologyModule.ParseTechParam_Unlock_Assemble_Ship(effect[i].effectParam); for (int j = 0; j < shipList.Count; j++) { PlayerManager.Instance.AddUnlockAssembleShipID(shipList[j]); } break; } } }
public bool InitData() { var config = Config.ConfigData.PlayerConfig; if (config == null || config.timeConfig == null) { DebugPlus.LogError("[PlayerData] : playerConfig is null!"); return(false); } timeData = TimeData.InitData(config.timeConfig); resourceData = PlayerResourceData.InitData(); assemblePartData = PlayerAssemblePartData.InitData(); materialStorageData = new MaterialStorageData(); //Init BuildPanel UnLockBuildingPanelDataList = PlayerModule.GetUnLockBuildData(); return(true); }
/// <summary> /// 选择建筑,面板 /// </summary> void HandleBlockPanelSelect() { if (isSelectBlock_Panel == true && currentSelectBuildID != -1) { if (CameraManager.Instance.InBlockPanelPos() == false) { return; } if (_hasAddBlockToMap == false) { var pos = CameraManager.Instance.TryGetRaycastHitGround(Input.mousePosition); currentInitBlock = FunctionBlockManager.Instance.AddFunctionBlock(PlayerModule.GetBuildingPanelDataByKey(currentSelectBuildID).FunctionBlockID, (int)pos.x, (int)pos.z); currentInitBlock.currentState = FunctionBlockBase.BlockState.Move; currentInitBlock.SetSelect(true); _hasAddBlockToMap = true; CameraManager.Instance.currentBlockMode = CameraManager.BlockMode.Move; } else if (_hasAddBlockToMap == true && currentInitBlock != null) { CameraManager.Instance.UpdateBlockMove(currentInitBlock); } } /// ESC to Delete if (Input.GetKeyDown(KeyCode.Escape)) { if (_hasAddBlockToMap == true) { FunctionBlockManager.Instance.RemoveItem(currentInitBlock); currentInitBlock = null; _hasAddBlockToMap = false; InitBlockBuildPanelSelect(-1, false); CameraManager.Instance.currentBlockMode = CameraManager.BlockMode.None; CameraManager.Instance.ResetDragState(); } } }