/// <summary> /// Create a Clone of this Transformation Set /// </summary> /// <returns></returns> public VectorTransformation Clone() { VectorTransformation v = new VectorTransformation(this.Order); v.Rotation = Rotation.Clone(); v.Translation = Translation.Clone(); return(v); }
/// <summary> /// Checks wether or not the object is already stored in the List /// </summary> /// <param name="item">The Object you are looking for</param> /// <returns>true, if it was found</returns> public bool Contains(VectorTransformation item) { return(base.Contains(item)); }
/// <summary> /// remove an Element /// </summary> /// <param name="item">The object that should be removed</param> public void Remove(VectorTransformation item) { base.Remove(item); }
/// <summary> /// insert a new Element /// </summary> /// <param name="index">The Index where the Element should be stored</param> /// <param name="item">The object that should be inserted</param> public void Insert(int index, VectorTransformation item) { base.Insert(index, item); }
/// <summary> /// add a new Element /// </summary> /// <param name="item">The object you want to add</param> /// <returns>The index it was added on</returns> public int Add(VectorTransformation item) { return(base.Add(item)); }