public static void MovedTouch(float x1, float y1, float x2, float y2) { if (IsEasy(x1, y1) && IsEasy(x2, y2)) { Hide(); Game_Solo.Show(false, _number); } if (IsHard(x1, y1) && IsHard(x2, y2)) { Hide(); Game_Solo.Show(true, _number); } }
public static void JustTouch(float x, float y) { if (IsEasy(x, y)) { Hide(); Game_Solo.Show(false, _number); } if (IsHard(x, y)) { Hide(); Game_Solo.Show(true, _number); } }