public LoadScreen(ScreenManager manager, WorldBuilder builder, bool firstLoad) : base(manager) { this.builder = builder; this.firstLoad = firstLoad; Initialize(); }
protected override void LoadContent() { ppManager.LoadContent(GraphicsDevice, Content); BuildData data = new BuildData(Texture2D.FromFile(GraphicsDevice, "Content\\Heightmaps\\default.jpg"), new Vector3(3.33f, 2.4f, 3.13f), Climate.Tropical, 0.8f, 0.04f, 2); WorldBuilder builder = new WorldBuilder(this, data); Thread builderThread = new Thread(new ThreadStart(builder.Build)); builderThread.Start(); ui.ScreenManager.ChangeScreen(new LoadScreen(ui.ScreenManager, builder, true)); }
private void BuildWorld() { Sim.Settings.Build.Default.Save(); BuildData data = new BuildData(); data.Heightmap = Textures.Heightmaps[bs.HMIndex]; data.TerrainScale = new Vector3(bs.ScaleX, bs.ScaleY, bs.ScaleZ); data.Climate = (Climate)Enum.Parse(typeof(Climate), bs.Climate); data.TreeDensity = bs.TreeDensity; data.VegetationDensity = bs.VegDensity; data.Smoothing = bs.Smoothing; WorldBuilder builder = new WorldBuilder(manager.UI.Sim, data); Thread worldBuilderThread = new Thread(new ThreadStart(builder.Build)); worldBuilderThread.Start(); manager.ChangeScreen(new LoadScreen(manager, builder, false)); }