private bool FilterPhong_huyen(Phong_huyen entity) { return (entity.ma_dv == this.ma_dv); }
private void DetachPhong_huyen(Phong_huyen entity) { entity.khoi = null; }
/// <summary> /// Create a new Phong_huyen object. /// </summary> /// <param name="ma_khoi">Initial value of the ma_khoi property.</param> /// <param name="ma_dv">Initial value of the ma_dv property.</param> /// <param name="kythuat">Initial value of the kythuat property.</param> public static Phong_huyen CreatePhong_huyen(global::System.String ma_khoi, global::System.String ma_dv, global::System.Boolean kythuat) { Phong_huyen phong_huyen = new Phong_huyen(); phong_huyen.ma_khoi = ma_khoi; phong_huyen.ma_dv = ma_dv; phong_huyen.kythuat = kythuat; return phong_huyen; }
private void AttachPhong_huyen(Phong_huyen entity) { entity.khoi = this; }
/// <summary> /// Deprecated Method for adding a new object to the Phong_huyen EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToPhong_huyen(Phong_huyen phong_huyen) { base.AddObject("Phong_huyen", phong_huyen); }