private void AddProjectile(Vector2 position) { Projectile projectile = new Projectile(); projectile.Initialize(GraphicsDevice.Viewport, projectileTexture, position, projectileBoost); projectiles.Add(projectile); }
private void AddProjectileTwo(Vector2 position) { Projectile projectile = new Projectile(); projectile.Initialize(GraphicsDevice.Viewport, projectileTexture, position); if ( playerFacingLeft ) { projectile.ProjectileMoveSpeed *= -1; } projectilesTwo.Add(projectile); }