internal void SetButtonDown(Silk.NET.Input.Button arg2) { buttons[(int)arg2.Name] = true; }
private void GamepadButtonDown(IGamepad arg1, Silk.NET.Input.Button arg2) { internalState.SetButtonDown(arg2); }
internal void SetButtonUp(Silk.NET.Input.Button arg2) { buttons[(int)arg2.Name] = false; }