public static MaterialShaderResult Generate(MaterialDescriptor materialDescriptor, MaterialGeneratorContext context, string rootMaterialFriendlyName) { if (materialDescriptor == null) { throw new ArgumentNullException("materialDescriptor"); } if (context == null) { throw new ArgumentNullException("context"); } var result = new MaterialShaderResult(); context.Log = result; result.Material = context.Material; context.PushMaterial(materialDescriptor, rootMaterialFriendlyName); context.Step = MaterialGeneratorStep.PassesEvaluation; materialDescriptor.Visit(context); context.Step = MaterialGeneratorStep.GenerateShader; for (int pass = 0; pass < context.PassCount; ++pass) { var materialPass = context.PushPass(); context.PushLayer(null); materialDescriptor.Visit(context); context.PopLayer(); materialPass.Parameters.Set(MaterialKeys.VertexStageSurfaceShaders, context.ComputeShaderSource(MaterialShaderStage.Vertex)); materialPass.Parameters.Set(MaterialKeys.DomainStageSurfaceShaders, context.ComputeShaderSource(MaterialShaderStage.Domain)); materialPass.Parameters.Set(MaterialKeys.PixelStageSurfaceShaders, context.ComputeShaderSource(MaterialShaderStage.Pixel)); materialPass.Parameters.Set(MaterialKeys.VertexStageStreamInitializer, context.GenerateStreamInitializers(MaterialShaderStage.Vertex)); materialPass.Parameters.Set(MaterialKeys.DomainStageStreamInitializer, context.GenerateStreamInitializers(MaterialShaderStage.Domain)); materialPass.Parameters.Set(MaterialKeys.PixelStageStreamInitializer, context.GenerateStreamInitializers(MaterialShaderStage.Pixel)); context.PopPass(); } context.PopMaterial(); return(result); }