/// <summary> /// Restarts the simulation, deleting all particles and starting from Time = 0 /// </summary> public void RestartSimulation() { DirtyParticlePool = true; pool.SetCapacity(0); // Restart all spawners foreach (var spawner in Spawners) { spawner.RestartSimulation(); } // Restart all updaters foreach (var updater in Updaters) { updater.RestartSimulation(); } }
/// <summary> /// Resets the simulation, deleting all particles and starting from Time = 0 /// </summary> public void ResetSimulation() { // Reset the particle pool which allocates unmanaged memory DirtyParticlePool = true; pool.SetCapacity(0); // Reset the vertex builder which allocates graphics memory VertexBuilder.Reset(); // Restart all spawners foreach (var spawner in Spawners) { spawner.ResetSimulation(); } // Restart all updaters foreach (var updater in Updaters) { updater.ResetSimulation(); } hasBeenInitialized = false; }