/// <summary> /// This is useful if you want to run all the tests on your own machine and compare images /// </summary> public static void Main() { //using (var game = new GameTest("GameTest")) { game.Run(); } using (var game = new VisualTestInitializers()) { game.Run(); } using (var game = new VisualTestSpawners()) { game.Run(); } using (var game = new VisualTestGeneral()) { game.Run(); } using (var game = new VisualTestUpdaters()) { game.Run(); } using (var game = new VisualTestMaterials()) { game.Run(); } using (var game = new VisualTestCurves()) { game.Run(); } using (var game = new VisualTestRibbons()) { game.Run(); } using (var game = new VisualTestChildren()) { game.Run(); } // using (var game = new VisualTestSoftEdge(GraphicsProfile.Level_9_3)) { game.Run(); } // This is not implemented yet and may not be using (var game = new GameTest("VisualTestSoftEdge", GraphicsProfile.Level_10_0)) { game.Run(); } using (var game = new GameTest("VisualTestSoftEdge", GraphicsProfile.Level_11_0)) { game.Run(); } }
/// <summary> /// This is useful if you want to run all the tests on your own machine and compare images /// </summary> public static void Main() { //using (var game = new GameTest("GameTest")) { game.Run(); } using (var game = new VisualTestInitializers()) { game.Run(); } using (var game = new VisualTestSpawners()) { game.Run(); } using (var game = new VisualTestGeneral()) { game.Run(); } using (var game = new VisualTestUpdaters()) { game.Run(); } using (var game = new VisualTestMaterials()) { game.Run(); } using (var game = new VisualTestCurves()) { game.Run(); } }