/// <summary>
        /// If CanFillis true with this method you can fill the next free buffer
        /// </summary>
        /// <param name="pcm">The array containing PCM data</param>
        /// <param name="bufferSize">The full size in bytes of PCM data</param>
        /// <param name="type">If this buffer is the last buffer of the stream set to true, if not false</param>
        protected unsafe void FillBuffer(short[] pcm, int bufferSize, AudioLayer.BufferType type)
        {
            var buffer = freeBuffers.Dequeue();
            fixed(short* pcmBuffer = pcm)
            AudioLayer.SourceQueueBuffer(SoundInstance.Source, buffer, new IntPtr(pcmBuffer), bufferSize, type);
            if (readyToPlay) return;

            prebufferedCount++;
            if (prebufferedCount < prebufferedTarget) return;
            readyToPlay = true;
            ReadyToPlay.TrySetResult(true);
        }
示例#2
0
 internal unsafe void Apply3D(AudioLayer.Source source)
 {
     AudioLayer.SourcePush3D(source, (float*)Interop.Fixed(ref Position), (float*)Interop.Fixed(ref forward), (float*)Interop.Fixed(ref up), (float*)Interop.Fixed(ref Velocity));
 }
        /// <summary>
        /// If CanFillis true with this method you can fill the next free buffer
        /// </summary>
        /// <param name="pcm">The pointer to PCM data</param>
        /// <param name="bufferSize">The full size in bytes of PCM data</param>
        /// <param name="type">If this buffer is the last buffer of the stream set to true, if not false</param>
        protected void FillBuffer(IntPtr pcm, int bufferSize, AudioLayer.BufferType type)
        {
            var buffer = freeBuffers.Dequeue();
            AudioLayer.SourceQueueBuffer(SoundInstance.Source, buffer, pcm, bufferSize, type);
            if (readyToPlay) return;

            prebufferedCount++;
            if (prebufferedCount < prebufferedTarget) return;
            readyToPlay = true;
            ReadyToPlay.TrySetResult(true);
        }