/// <summary> /// Creates a new 1D <see cref="Texture" /> with a single level of mipmap. /// </summary> /// <typeparam name="T">Type of the initial data to upload to the texture</typeparam> /// <param name="device">The <see cref="GraphicsDevice"/>.</param> /// <param name="width">The width.</param> /// <param name="format">Describes the format to use.</param> /// <param name="usage">The usage.</param> /// <param name="textureData">Texture data. Size of must be equal to sizeof(Format) * width </param> /// <param name="textureFlags">true if the texture needs to support unordered read write.</param> /// <returns>A new instance of <see cref="Texture" /> class.</returns> /// <remarks> /// The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap. /// </remarks> public unsafe static Texture New1D <T>(GraphicsDevice device, int width, PixelFormat format, T[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable) where T : struct { return(New(device, TextureDescription.New1D(width, format, textureFlags, usage), new[] { GetDataBox(format, width, 1, 1, textureData, (IntPtr)Interop.Fixed(textureData)) })); }
/// <summary> /// Creates a new 1D <see cref="Texture" /> with a single level of mipmap. /// </summary> /// <param name="device">The <see cref="GraphicsDevice" />.</param> /// <param name="width">The width.</param> /// <param name="format">Describes the format to use.</param> /// <param name="dataPtr">Data ptr</param> /// <param name="textureFlags">true if the texture needs to support unordered read write.</param> /// <param name="usage">The usage.</param> /// <returns>A new instance of 1D <see cref="Texture" /> class.</returns> /// <remarks>The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap.</remarks> public static Texture New1D(GraphicsDevice device, int width, PixelFormat format, IntPtr dataPtr, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable) { return(New(device, TextureDescription.New1D(width, format, textureFlags, usage), new[] { new DataBox(dataPtr, 0, 0), })); }
/// <summary> /// Creates a new 1D <see cref="Texture"/>. /// </summary> /// <param name="device">The <see cref="GraphicsDevice"/>.</param> /// <param name="width">The width.</param> /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param> /// <param name="format">Describes the format to use.</param> /// <param name="usage">The usage.</param> /// <param name="textureFlags">true if the texture needs to support unordered read write.</param> /// <param name="arraySize">Size of the texture 2D array, default to 1.</param> /// <returns> /// A new instance of 1D <see cref="Texture"/> class. /// </returns> public static Texture New1D(GraphicsDevice device, int width, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) { return(New(device, TextureDescription.New1D(width, mipCount, format, textureFlags, arraySize, usage))); }