示例#1
0
 internal RigidBody(ColliderShape collider)
     : base(collider)
 {
     LinkedConstraints = new List <Constraint>();
     MotionState       = new ParadoxMotionState(this);
 }
示例#2
0
 internal RigidBody(ColliderShape collider)
     : base(collider)
 {
     LinkedConstraints = new List<Constraint>();
     MotionState = new ParadoxMotionState(this);
 }