示例#1
0
        public void TestMeasureOverride()
        {
            var rand = new Random();
            var imageSize = new Vector3(100, 50, 0);
            var Sprite = new Sprite { Region = new Rectangle(0, 0, (int)imageSize.X, (int)imageSize.Y), Borders = new Vector4(1, 2, 3, 4) };
            var image = new ImageElement { Source = Sprite };

            // Fixed sized
            image.StretchType = StretchType.None;
            image.Measure(rand.NextVector3());
            Assert.AreEqual(imageSize, image.DesiredSizeWithMargins);

            // Uniform sized
            image.StretchType = StretchType.Uniform;
            image.Measure(new Vector3(50));
            Assert.AreEqual(new Vector3(50, 25, 0), image.DesiredSizeWithMargins);

            // Uniform to fill sized
            image.StretchType = StretchType.UniformToFill;
            image.Measure(new Vector3(50));
            Assert.AreEqual(new Vector3(100, 50, 0), image.DesiredSizeWithMargins);

            // Fill on stretch
            image.StretchType = StretchType.FillOnStretch;
            image.Measure(new Vector3(50));
            Assert.AreEqual(new Vector3(50, 25, 0), image.DesiredSizeWithMargins);

            // Fill
            image.StretchType = StretchType.Fill;
            image.Measure(new Vector3(50));
            Assert.AreEqual(new Vector3(50, 50, 0), image.DesiredSizeWithMargins);

            // Test minimal size due to borders
            image.StretchType = StretchType.Fill;
            image.Measure(new Vector3());
            Assert.AreEqual(new Vector3(4, 6, 0), image.DesiredSizeWithMargins);

            // Test with infinite value
            for (var type = 0; type < 5; ++type)
                TestMeasureOverrideInfiniteValues((StretchType)type);

            // Test stretch directions
            image.StretchType = StretchType.Fill;
            image.StretchDirection = StretchDirection.DownOnly;
            image.Measure(new Vector3(200, 300, 220));
            Assert.AreEqual(new Vector3(100, 50, 0), image.DesiredSizeWithMargins);
            image.Measure(new Vector3(20, 15, 30));
            Assert.AreEqual(new Vector3(20, 15, 0), image.DesiredSizeWithMargins);
            image.StretchDirection = StretchDirection.UpOnly;
            image.Measure(new Vector3(200, 300, 220));
            Assert.AreEqual(new Vector3(200, 300, 0), image.DesiredSizeWithMargins);
            image.Measure(new Vector3(20, 30, 22));
            Assert.AreEqual(new Vector3(100, 50, 0), image.DesiredSizeWithMargins);
        }
示例#2
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        /// <summary>
        /// Load resource and construct ui components
        /// </summary>
        public override void Start()
        {
            // Load resources shared by different UI screens
            spriteFont = Asset.Load<SpriteFont>("Font");
            uiImages = Asset.Load<SpriteSheet>("UIImages");
            buttonImage = uiImages["button"];

            // Load and create specific UI screens.
            CreateMainMenuUI();
            CreateGameUI();
            CreateGameOverUI();
        }
示例#3
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文件: Slider.cs 项目: releed/paradox
        private static void InvalidateTrackBackground(object propertyowner, PropertyKey<Sprite> propertykey, Sprite propertyoldvalue)
        {
            var slider = (Slider)propertyowner;

            slider.InvalidateMeasure();

            if (propertyoldvalue != null)
                propertyoldvalue.SizeChanged -= slider.OnSizeChanged;

            if(slider.TrackBackgroundImage != null)
                slider.TrackBackgroundImage.SizeChanged += slider.OnSizeChanged;
        }
        public BackgroundSection(Sprite backgroundSprite, Vector3 screenVirtualResolution, float scrollSpeed, float depth, Vector2 startPos = default(Vector2))
        {
            screenResolution = new Int2((int)screenVirtualResolution.X, (int)screenVirtualResolution.Y);
            screenCenter = new Vector2(screenVirtualResolution.X / 2, screenVirtualResolution.Y /2);

            this.depth = depth;
            firstQuadPos = startPos;
            secondQuadPos = startPos;

            ScrollSpeed = scrollSpeed;
            ScrollPos = 0;

            CreateBackground(backgroundSprite.Texture, backgroundSprite.Region);
        }
示例#5
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        protected override async Task LoadContent()
        {
            await base.LoadContent();

            var sprite = new Sprite(Asset.Load<Texture>("BorderButton")) { Borders = new Vector4(64, 64, 64, 64) };

            var bi1 = new ImageElement { Source = sprite, Height = 150 };
            var bi2 = new ImageElement { Source = sprite, Height = 300 };
            var bi3 = new ImageElement { Source = sprite, Height = 500 };

            stackPanel = new StackPanel { Orientation = Orientation.Vertical };
            stackPanel.Children.Add(bi1);
            stackPanel.Children.Add(bi2);
            stackPanel.Children.Add(bi3);

            UIComponent.RootElement = new ScrollViewer { Content = stackPanel, ScrollMode = ScrollingMode.HorizontalVertical };
        }
示例#6
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        public void Constructor2Tests()
        {
            RunDrawTest(() =>
            {
                // texture
                var textureSize = new Vector2(50, 75);
                var texture = Texture.New2D(GraphicsDevice, (int)textureSize.X, (int)textureSize.Y, 1, PixelFormat.R8G8B8A8_UNorm);
                var sprite = new Sprite(texture);
                var sprite2 = new Sprite(texture);
                Assert.IsNotNull(sprite.Name);
                Assert.AreNotEqual(sprite.Name, sprite2.Name);
                Assert.AreEqual(ImageOrientation.AsIs, sprite.Orientation);
                Assert.AreEqual(textureSize/2, sprite.Center);
                Assert.AreEqual(Vector4.Zero, sprite.Borders);
                Assert.IsFalse(sprite.HasBorders);
                Assert.AreEqual(texture, sprite.Texture);
                Assert.IsTrue(sprite.IsTransparent);
                Assert.AreEqual(new Vector2(100), sprite.PixelsPerUnit);
                Assert.AreEqual(new RectangleF(0, 0, textureSize.X, textureSize.Y), sprite.Region);
                Assert.AreEqual(textureSize/100, sprite.Size);
                Assert.AreEqual(textureSize, sprite.SizeInPixels);
            });

            RunDrawTest(() =>
            {
                // texture + name
                var textureSize = new Vector2(50, 75);
                var texture = Texture.New2D(GraphicsDevice, (int)textureSize.X, (int)textureSize.Y, 1, PixelFormat.R8G8B8A8_UNorm);
                var sprite = new Sprite(DefaultName, texture);
                Assert.AreEqual(DefaultName, sprite.Name);
                Assert.AreEqual(ImageOrientation.AsIs, sprite.Orientation);
                Assert.AreEqual(textureSize / 2, sprite.Center);
                Assert.AreEqual(Vector4.Zero, sprite.Borders);
                Assert.IsFalse(sprite.HasBorders);
                Assert.AreEqual(texture, sprite.Texture);
                Assert.IsTrue(sprite.IsTransparent);
                Assert.AreEqual(new Vector2(100), sprite.PixelsPerUnit);
                Assert.AreEqual(new RectangleF(0, 0, textureSize.X, textureSize.Y), sprite.Region);
                Assert.AreEqual(textureSize / 100, sprite.Size);
                Assert.AreEqual(textureSize, sprite.SizeInPixels);
            });
        }
示例#7
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        public void TestBasicInvalidations()
        {
            var source = new Sprite();

            // ReSharper disable ImplicitlyCapturedClosure

            // - test the properties that are supposed to invalidate the object measurement
            UIElementLayeringTests.TestMeasureInvalidation(this, () => StretchType = StretchType.None);
            UIElementLayeringTests.TestMeasureInvalidation(this, () => StretchDirection = StretchDirection.DownOnly);
            UIElementLayeringTests.TestMeasureInvalidation(this, () => Source = source);
            UIElementLayeringTests.TestMeasureInvalidation(this, () => source.Region = new Rectangle(1, 2, 3, 4));
            UIElementLayeringTests.TestMeasureInvalidation(this, () => source.Orientation = ImageOrientation.Rotated90);
            UIElementLayeringTests.TestMeasureInvalidation(this, () => source.Borders = Vector4.One);

            // - test the properties that are not supposed to invalidate the object layout state
            UIElementLayeringTests.TestNoInvalidation(this, () => source.Region = new Rectangle(8, 9, 3, 4)); // if the size of the region does not change we avoid re-measuring
            UIElementLayeringTests.TestNoInvalidation(this, () => source.Orientation = ImageOrientation.Rotated90); // no changes
            UIElementLayeringTests.TestNoInvalidation(this, () => source.Borders = Vector4.One); // no changes

            // ReSharper restore ImplicitlyCapturedClosure
        }
示例#8
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        public void Constructor1Tests()
        {
            {
                // empty
                var sprite = new Sprite();
                var sprite2 = new Sprite();
                Assert.IsNotNull(sprite.Name);
                Assert.AreNotEqual(sprite.Name, sprite2.Name);
                Assert.AreEqual(ImageOrientation.AsIs, sprite.Orientation);
                Assert.AreEqual(Vector2.Zero, sprite.Center);
                Assert.AreEqual(Vector4.Zero, sprite.Borders);
                Assert.IsFalse(sprite.HasBorders);
                Assert.IsNull(sprite.Texture);
                Assert.IsTrue(sprite.IsTransparent);
                Assert.AreEqual(new Vector2(100), sprite.PixelsPerUnit);
                Assert.AreEqual(new RectangleF(), sprite.Region);
                Assert.AreEqual(Vector2.Zero, sprite.Size);
                Assert.AreEqual(Vector2.Zero, sprite.SizeInPixels);
            }

            {
                // name
                var sprite = new Sprite(DefaultName);
                Assert.AreEqual(DefaultName, sprite.Name);
                Assert.AreEqual(ImageOrientation.AsIs, sprite.Orientation);
                Assert.AreEqual(Vector2.Zero, sprite.Center);
                Assert.AreEqual(Vector4.Zero, sprite.Borders);
                Assert.IsFalse(sprite.HasBorders);
                Assert.IsNull(sprite.Texture);
                Assert.IsTrue(sprite.IsTransparent);
                Assert.AreEqual(new Vector2(100), sprite.PixelsPerUnit);
                Assert.AreEqual(new RectangleF(), sprite.Region);
                Assert.AreEqual(Vector2.Zero, sprite.Size);
                Assert.AreEqual(Vector2.Zero, sprite.SizeInPixels);
            }
        }
示例#9
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        public void TestArrangeOverrideInfiniteValues(StretchType stretch)
        {
            var imageSize = new Vector3(100, 50, 0);
            var Sprite = new Sprite { Region = new Rectangle(0, 0, (int)imageSize.X, (int)imageSize.Y), Borders = new Vector4(1, 2, 3, 4) };
            var image = new ImageElement { Source = Sprite, StretchType = stretch };

            image.Arrange(new Vector3(float.PositiveInfinity), false);
            Assert.AreEqual(imageSize, image.RenderSize);

            image.Arrange(new Vector3(150, float.PositiveInfinity, 10), false);
            Assert.AreEqual(stretch == StretchType.None ? imageSize : new Vector3(150, 75, 0), image.RenderSize);
        }
示例#10
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        private UIElement CreateMainScreneTopBar()
        {
            // Create Life bar
            lifeBarGaugeImage = mainScreneImages["life_bar"];
            var lifeBarCoverImage = mainScreneImages["character_frame"];
            gaugeBarRegion = lifeBarGaugeImage.Region;

            var lifebarGauge = new ImageElement
            {
                Name = "LifeBarBackground",
                Source = lifeBarGaugeImage,
                StretchType = StretchType.Fill,
            };
            lifebarGauge.SetGridColumn(1);

            lifeBarGrid = new Grid();
            lifeBarGrid.Children.Add(lifebarGauge);
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, lifeBarCoverImage.Borders.X));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 0));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Star, 100));
            lifeBarGrid.ColumnDefinitions.Add(new StripDefinition(StripType.Fixed, lifeBarCoverImage.Borders.Y));
            lifeBarGrid.RowDefinitions.Add(new StripDefinition());
            lifeBarGrid.LayerDefinitions.Add(new StripDefinition());
            lifeBarGrid.SetCanvasRelativePosition(new Vector3(0f, 0.185f, 0f));
            lifeBarGrid.SetCanvasRelativeSize(new Vector3(1f, 0.25f, 1f));
            lifeBarGrid.SetPanelZIndex(-1);

            var lifebarForeground = new ImageElement
            {
                Name = "LifeBarForeGround",
                Source = lifeBarCoverImage,
                StretchType = StretchType.Fill,
            };
            lifebarForeground.SetGridColumnSpan(3);
            lifebarForeground.SetGridRowSpan(3);
            lifebarForeground.SetCanvasRelativeSize(new Vector3(1f, 1f, 1f));

            // Life count
            lifeCounter = new TextBlock
            {
                Text = CreateLifeCountText(),
                TextColor = Color.Gold,
                Font = westernFont,
                TextSize = 32,
                HorizontalAlignment = HorizontalAlignment.Left
            };
            lifeCounter.SetCanvasAbsolutePosition(new Vector3(lifeBarCoverImage.Borders.X, float.NaN, float.NaN));
            lifeCounter.SetCanvasRelativePosition(new Vector3(float.NaN, 0.44f, 0f));
            lifeCounter.SetPanelZIndex(1);
            LifeStatus = 3;

            // Bonus items
            var bonusIcon = new ImageElement
            {
                Source = mainScreneImages["gold_icon"],
                Name = "bonus Icon",
                VerticalAlignment = VerticalAlignment.Center
            };
            bonusCounter = new TextBlock
            {
                Text = CreateBonusCountText(),
                TextColor = Color.White,
                TextSize = 27,
                Font = westernFont,
                VerticalAlignment = VerticalAlignment.Center,
                Margin = new Thickness(10, 0, 0, 0)
            };

            // Money 
            var moneyIcon = new ImageElement
            {
                Source = mainScreneImages["money_icon"],
                Name = "money Icon",
                Margin = new Thickness(20, 0, 0, 0),
                VerticalAlignment = VerticalAlignment.Center
            };
            moneyCounter = new TextBlock
            {
                Text = CreateMoneyCountText(),
                TextColor = Color.White,
                TextSize = 27,
                Font = westernFont,
                VerticalAlignment = VerticalAlignment.Center,
                Margin = new Thickness(10, 0, 0, 0)
            };

            // Stack panel containing the bonus and money counters
            var moneyBonusStackPanel = new StackPanel
            {
                Name = "MoneyBonusStackPanel",
                Orientation = Orientation.Horizontal,
            };
            moneyBonusStackPanel.Children.Add(bonusIcon);
            moneyBonusStackPanel.Children.Add(bonusCounter);
            moneyBonusStackPanel.Children.Add(moneyIcon);
            moneyBonusStackPanel.Children.Add(moneyCounter);
            moneyBonusStackPanel.SetCanvasRelativePosition(new Vector3(0.93f, 0.44f, 0f));
            moneyBonusStackPanel.SetCanvasRelativeSize(new Vector3(float.NaN, 0.4f, 1f));
            moneyBonusStackPanel.SetCanvasPinOrigin(new Vector3(1f, 0f, 0f));
            moneyBonusStackPanel.SetPanelZIndex(1);

            // the main grid of the top bar
            var mainLayer = new Canvas
            {
                VerticalAlignment = VerticalAlignment.Top,
                MaximumHeight = 150
            };

            mainLayer.Children.Add(lifeBarGrid);
            mainLayer.Children.Add(lifebarForeground);
            mainLayer.Children.Add(lifeCounter);
            mainLayer.Children.Add(moneyBonusStackPanel);

            return mainLayer;
        }
示例#11
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        protected override void LoadScene()
        {
            mainScreneImages = LoadAsset<SpriteSheet>("MainSceneImages");
            westernFont = LoadAsset<SpriteFont>("WesternFont");
            popupWindowImage = mainScreneImages["popup_window"];

            // Preload stars
            starSprites.Add(mainScreneImages["star0"]);
            starSprites.Add(mainScreneImages["star1"]);
            starSprites.Add(mainScreneImages["star2"]);
            starSprites.Add(mainScreneImages["star3"]);
            borderStarImages.Add(mainScreneImages["bstar0"]);
            borderStarImages.Add(mainScreneImages["bstar1"]);
            borderStarImages.Add(mainScreneImages["bstar2"]);
            borderStarImages.Add(mainScreneImages["bstar3"]);

            // Create space ships
            var random = new Random();
            for (var i = 0; i < ShipNameList.Count; i++)
            {
                shipList.Add(new SpaceShip
                {
                    Name = ShipNameList[i],
                    Power = random.Next(4),
                    Control = random.Next(4),
                    Speed = random.Next(4),
                    IsLocked = (i % 3) == 2,
                });
            }

            var mainStackPanel = CreateMainScene();
            CreateWelcomePopup();
            CreateShipSelectionPopup();

            // Create the background
            var background = new ImageElement { Source = mainScreneImages["background_uiimage"], StretchType = StretchType.Fill };
            background.SetPanelZIndex(-1);

            // Overlay pop-ups and the main screen
            var overlay = new UniformGrid();
            overlay.Children.Add(background);
            overlay.Children.Add(mainStackPanel);
            overlay.Children.Add(welcomePopup);
            overlay.Children.Add(shipSelectPopup);

            // Set the root element to the overall overlay
            var uiComponent = Entity.Get<UIComponent>();
            uiComponent.RootElement = overlay;

            Script.AddTask(FillLifeBar);
        }
示例#12
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文件: Button.cs 项目: releed/paradox
 private static void OnAspectImageInvalidated(object propertyOwner, PropertyKey<Sprite> propertyKey, Sprite propertyOldValue)
 {
     var button = (Button)propertyOwner;
     button.OnAspectImageInvalidated();
 }