public static bool IsDirectionalDiffusePixel(LightBinding x) { return(x.LightShaderType == LightShaderType.DiffusePixel); }
public static bool IsDirectionalDiffuseSpecularPixel(LightBinding x) { return((x.LightShaderType & LightShaderType.DiffuseSpecularPixel) == LightShaderType.DiffuseSpecularPixel); }
public static bool IsDirectionalDiffuseVertex(LightBinding x) { return((x.LightShaderType & LightShaderType.DiffuseVertex) == LightShaderType.DiffuseVertex); }