/// <summary> /// Sets default value of SpriteSheetAsset. /// </summary> public override void SetDefaults() { Sprites = new List <SpriteInfo>(); Format = TextureFormat.Compressed; Alpha = AlphaFormat.Interpolated; ColorKeyColor = new Color(255, 0, 255); ColorKeyEnabled = false; GenerateMipmaps = false; PremultiplyAlpha = true; Packing = new PackingAttributes(); }
/// <summary> /// Sets default value of SpriteSheetAsset. /// </summary> public override void SetDefaults() { Sprites = new List<SpriteInfo>(); Format = TextureFormat.Compressed; ColorSpace = TextureColorSpace.Auto; Alpha = AlphaFormat.Auto; ColorKeyColor = new Color(255, 0, 255); ColorKeyEnabled = false; GenerateMipmaps = false; PremultiplyAlpha = true; Packing = new PackingAttributes(); }