private static void ImportAnimation(List <AssetItem> assetReferences, UFile localPath, List <string> animationNodes, bool shouldPostFixName) { if (animationNodes != null && animationNodes.Count > 0) { var assetSource = localPath; var asset = new AnimationAsset { Source = assetSource }; var animUrl = localPath.GetFileName() + (shouldPostFixName? " Animation": ""); assetReferences.Add(new AssetItem(animUrl, asset)); } }
private static void ImportAnimation(List <AssetItem> assetReferences, UFile localPath, List <string> animationNodes) { if (animationNodes != null && animationNodes.Count > 0) { var assetSource = localPath; var animUrl = new UFile(localPath.GetFileName() + "_anim", null); var asset = new AnimationAsset { Source = assetSource }; assetReferences.Add(new AssetItem(animUrl, asset)); } }
private static void ImportAnimation(List<AssetItem> assetReferences, UFile localPath, List<string> animationNodes, bool shouldPostFixName) { if (animationNodes != null && animationNodes.Count > 0) { var assetSource = localPath; var asset = new AnimationAsset { Source = assetSource }; var animUrl = localPath.GetFileName() + (shouldPostFixName? " Animation": ""); assetReferences.Add(new AssetItem(animUrl, asset)); } }